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  • #16
    We played in Iran - Kings Ransom - both the scenario to get the jewels and also the "hey lets shoot us some generals" in the hotel - which was a load of fun as we actually got to do something that could actually affect the timeline - i.e. wipe out a bunch of commanders and grab the plans for a future offensive and get them back to the base

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    • #17
      I ran a reasonably long campaign in the Caribbean. PCs started in one of the Dutch ABC islands having gotten back from Europe somehow (not really important). Premise was that the Dutch had enough organization to be a relative point of stability in a largely collapsed region and needed additional manpower to try to get control of and get back on line some Venezuelan oil resources. It was good fun.

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      • #18
        Fun in the Caribbean Sun (possible spoilers)

        Originally posted by Slappy View Post
        I ran a reasonably long campaign in the Caribbean. PCs started in one of the Dutch ABC islands having gotten back from Europe somehow (not really important). Premise was that the Dutch had enough organization to be a relative point of stability in a largely collapsed region and needed additional manpower to try to get control of and get back on line some Venezuelan oil resources. It was good fun.
        "Gateway to the Caribbean" is a trove of adventure seeds and paths to success in the Post-Whoops world, if one uses the little clues and opportunities provided. Well-equipped, poorly-trained opponents holding local shipbuilders with vital skills (and a potential merchant/patrol fleet) hostage, a half-sunk cargo ship with lots of salvageable munitions in it, its prior passengers being a bunch of unloved Cuban troops shipwrecked here and wanting desperately to get the hell home, lots of young nearly-trained doctors, a possible "in" with two of MilGov's big hitters, scads of retired-but-still-deadly US Rangers/SF ex-troopers (can you say "local commando cadre'-training", boys and girls), a fully-functional super-frigate run by a skilled and capable crew with an elite skipper, a local mamaloi/organic chemist whose knowledge of the local flora and fauna can have interesting side-effects on unwary enemies....so much to play with, so many opportunities!
        All the players have to do is figure out how to make the most of what they have on hand. Did I mention the APC...
        "Let's roll." Todd Beamer, aboard United Flight 93 over western Pennsylvania, September 11, 2001.

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        • #19
          Bite the Big Apple

          "Armies of the Night", a mystery wrapped around a puzzle, tied up with several enigmas.
          The hours I have spent brainstorming this adventure are racked up in the hundreds if not thousands. How do the survivors manage How do they make up for a lack of topsoil when the land is covered with concrete or macadam How does one efficiently harvest the upper floors of high-rise buildings What things were unknown even to the scenario-writers that might have had an impact--Civil Defense caches in the Brooklyn Bridge supports, the NSA (CIA) headquarters office hidden in plain sight in a downtown Manhattan skyscraper--the best ways of using the big power players' traits against them or against each other, who to back to the US gov't (either one) as the "true king" of NYC. Plus a few other sideshows and special projects to give players or their allies a better chance against the predatory groups, large and small, that threaten their everyday survival.
          "Let's roll." Todd Beamer, aboard United Flight 93 over western Pennsylvania, September 11, 2001.

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          • #20
            Originally posted by WallShadow View Post
            "Gateway to the Caribbean" is a trove of adventure seeds and paths to success in the Post-Whoops world, if one uses the little clues and opportunities provided. Well-equipped, poorly-trained opponents holding local shipbuilders with vital skills (and a potential merchant/patrol fleet) hostage, a half-sunk cargo ship with lots of salvageable munitions in it, its prior passengers being a bunch of unloved Cuban troops shipwrecked here and wanting desperately to get the hell home, lots of young nearly-trained doctors, a possible "in" with two of MilGov's big hitters, scads of retired-but-still-deadly US Rangers/SF ex-troopers (can you say "local commando cadre'-training", boys and girls), a fully-functional super-frigate run by a skilled and capable crew with an elite skipper, a local mamaloi/organic chemist whose knowledge of the local flora and fauna can have interesting side-effects on unwary enemies....so much to play with, so many opportunities!
            All the players have to do is figure out how to make the most of what they have on hand. Did I mention the APC...
            Oh you mean the one that just needs a battery and a 50 cal and she is ready to rock Not a bad little find

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            • #21
              Originally posted by Olefin View Post
              Oh you mean the one that just needs a battery and a 50 cal and she is ready to rock Not a bad little find
              Luckily all the RPG's went down with the ship....

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              • #22
                Originally posted by Olefin View Post
                Oh you mean the one that just needs a battery and a 50 cal and she is ready to rock Not a bad little find
                Doesn't even need that. ANY sort of weapon (even a rifle) does the job, and they can be jump started - been there, done that, pain in the arse.
                If it moves, shoot it, if not push it, if it still doesn't move, use explosives.

                Nothing happens in isolation - it's called "the butterfly effect"

                Mors ante pudorem

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                • #23
                  My modern "Merc" campaign set in Africa has been quite successful. Admittedly, that's because it's not really a Twilight2000 campaign and I can introduce modern headlines that my players KNOW are real. YOU COULDN'T MAKE UP some of the things happening in The Congo, Kenya, Uganda, Zimbabwe, and South Africa today.

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                  • #24
                    Originally posted by swaghauler View Post
                    My modern "Merc" campaign set in Africa has been quite successful. Admittedly, that's because it's not really a Twilight2000 campaign and I can introduce modern headlines that my players KNOW are real. YOU COULDN'T MAKE UP some of the things happening in The Congo, Kenya, Uganda, Zimbabwe, and South Africa today.
                    I played in an online game set in Congo/Zaire that centred around a PBY5A Catalina flying boat. Awesome fun

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                    • #25
                      My guys are constantly being shuffled between the UN and the African Union Command. They are often used as "pawns" in the ongoing political "tug of war" between these "would-be saviors" of Africa.

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                      • #26
                        Originally posted by swaghauler View Post
                        My guys are constantly being shuffled between the UN and the African Union Command. They are often used as "pawns" in the ongoing political "tug of war" between these "would-be saviors" of Africa.
                        Where in Africa does it take place

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                        • #27
                          Originally posted by WallShadow View Post
                          "Gateway to the Caribbean" is a trove of adventure seeds and paths to success in the Post-Whoops world, if one uses the little clues and opportunities provided. Well-equipped, poorly-trained opponents holding local shipbuilders with vital skills (and a potential merchant/patrol fleet) hostage, a half-sunk cargo ship with lots of salvageable munitions in it, its prior passengers being a bunch of unloved Cuban troops shipwrecked here and wanting desperately to get the hell home, lots of young nearly-trained doctors, a possible "in" with two of MilGov's big hitters, scads of retired-but-still-deadly US Rangers/SF ex-troopers (can you say "local commando cadre'-training", boys and girls), a fully-functional super-frigate run by a skilled and capable crew with an elite skipper, a local mamaloi/organic chemist whose knowledge of the local flora and fauna can have interesting side-effects on unwary enemies....so much to play with, so many opportunities!
                          All the players have to do is figure out how to make the most of what they have on hand. Did I mention the APC...
                          Would you focus on the USS Constitution as well or focus mostly on the players as pretty independent.

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                          • #28
                            Originally posted by Enfield View Post
                            Would you focus on the USS Constitution as well or focus mostly on the players as pretty independent.
                            The Constitution would be there as a goad or an occasional resource or supply point or Deus ex machina, but not on the PC's schedule--they wouldn't have it handy to wield as their personal battleship, but if things got tight, they might be seen sailing over the horizon or calling the group for a social visit, just in time.... I see the ship as the provider for occasional adventure seeds, or trading potential. ("You found how many of these We can sell every one for a major profit over on Barbados. Can you go back and find more")
                            The real drama(s) are with the folks on the ground and their potential to uplift or destroy the islands' precarious hold on existence. And making friends and enemies in higher circles; both of which may come back to revisit the PCs at some unexpected point in their adventures.
                            "Let's roll." Todd Beamer, aboard United Flight 93 over western Pennsylvania, September 11, 2001.

                            Comment


                            • #29
                              Originally posted by WallShadow View Post
                              The Constitution would be there as a goad or an occasional resource or supply point or Deus ex machina, but not on the PC's schedule--they wouldn't have it handy to wield as their personal battleship, but if things got tight, they might be seen sailing over the horizon or calling the group for a social visit, just in time.... I see the ship as the provider for occasional adventure seeds, or trading potential. ("You found how many of these We can sell every one for a major profit over on Barbados. Can you go back and find more")
                              The real drama(s) are with the folks on the ground and their potential to uplift or destroy the islands' precarious hold on existence. And making friends and enemies in higher circles; both of which may come back to revisit the PCs at some unexpected point in their adventures.
                              That makes sense. Obviously since Christiansen is the captain, and even a player character of similar rank would not be able to just order her around, it would be possible support subject to DM desires or to party persuasion.

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                              • #30
                                Originally posted by Enfield View Post
                                Where in Africa does it take place
                                They initially started north of the Kenyan town of El Mak fighting Somali fighters aligned with Al Shabaab ("the young ones"). They were acting as PMCs for a private UN-sponsored company providing medical and humanitarian services in the region. This often put them at odds with the UN (who viewed them as mercenaries to be constantly watched) and the Kenyan Military Commander (also the African Union Official in the area) who viewed the UN mission as an "infringement" on his authority.

                                Then (after winning the hearts of the local Kenyan military) they took a job training African Union troops in the Lake Albert region of Uganda (supported by a US energy company that formerly mined the DRC region West of the lake). Here they confronted a small group of Boko Haram ("western influence is sinful") operating out of Democratic Republic of The Congo (which has a 10% Muslim population under constant attack by Christians), AND militant Christian groups from the very same country. They aided in the defense of several small villages South of Arva Uganda North of Lake Albert from Christian militias moving from both the DRC and travelling North from Rwanda.

                                Their latest mission was a hostage extraction from Rwanda back to Uganda (the village of Kabale). This was a Lloyds of London supported action to recover World Health Organization volunteers who were captured during an attack on a refugee camp in Rwanda.

                                Now they are taking a security job in Niger protecting UN assets against Boko Haram operating there.

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