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  • Originally posted by FPSlover View Post
    The only possible way London could justify having most of the TA deploy is if they recreated the Home Guard or something equally as mad to take over defense at home. Which again, is not their job, as it's the TA's job to conduct home defense. Even then, at least SOME (call it at least 25% and more probably 30%) of the TA would have to remain at home so as to properly train said units and war replacements.
    There are often misconceptions about the TA's role in T2K. That may be because the original V1 British order of battle was a complete work of fiction in that it completely ignored the TA and appeared to have been written by someone who had zero knowledge of their role / structure (IRL the TA would have formed the bulk of the 2nd UK Division and would have also rounded out other Divisions in the same way that US National Guard Brigades rounded out Regular Divisions). Or it may be because at the end of the Cold War the TA's role changed so it can sometimes take a bit of digging to get to the Cold War period.

    The TA in this period was split. Some units did have a home defence role, but others were tasked with reinforcing BAOR. LouieD is more of an authority on this than I am and can correct me if I'm wrong but off the top of my head, the split was something like 75% to BAOR vs 25% UK Home defence (both of those figures include support as well as combat units).

    From memory there were something like 14 TA Infantry Battalions and 2/3 Light Recon Regiments (each equivalent to a Battalion and equipped with Land Rovers) allocated to home defence - roughly one per civil defence area plus a couple of spares. There would have probably also one Regular Brigade tasked to home defence, probably based in the London area and mostly made up of Guards Battalions. The TA have no training role - that would have been down to the Regular Army.

    Also, there was an attempt to recreate the Home Guard in the early 1980's - it was called the Home Service Force, and numbered approx 5000 men in approx 50 Platoons across the UK at its peak.

    As some of you know in the past I've spent many hours working on a realistic (and non canon) T2K timeline for the UK. I've read the new timeline (briefly) and the section on the UK. I find the idea of a Soviet invasion of the UK fanciful and will be ignoring it going forward but I do not think it's Alien Space Bats territory. If I really had to rationalise it I'd posit it the same way as Division Cuba in V1 - a Division sized unit (7th Guards Air Assault according to the UK write up) secures a toehold, HMG is unable to assemble the forces to kerb stomp them, and the Soviets end up securing a town (or maybe a County) - it's basically the Group of Soviet Forces England in the V1 SGUK on a larger scale.

    Other than that, while I appreciate it's only a few paragraphs, I don't think they've done too bad a job with the UK setting. There's room for improvement for sure (even with no help from the mainland I rather doubt the IRA would be able to hold their own against the RUC and the UDR without overt military support from the Irish Republic) but it's certainly an improvement on the V1 Survivor's Guide to the UK (although that is admittedly a pretty low bar - at least they didn't have the Queen abdicating). The Cornish Independence angle is plausible.
    Author of the unofficial and strictly non canon Alternative Survivor’s Guide to the United Kingdom

    Comment


    • Originally posted by FPSlover View Post
      Huh, so my guess was right. That is... damn odd. I can get some being sent, at least as volunteers or drafts to increase manpower during the late part of the war, but the entire thing And reviving the Home Guard (a group that, in all honesty, would have not proven too effective had the Germans ever invaded) to replace them Madness I say! Sheer bloody madness!
      The tl;dr of my other post

      1. It's pretty accurate that the bulk of the Territorial Army would have deployed to Europe at the start of the War.

      2. The Home Guard was revived in 1982 under a different name (The Home Service Force)



      I have to say, V4 appears to cover this more accurately than any previous version, especially V1, which was a joke when it came to the UK..
      Author of the unofficial and strictly non canon Alternative Survivor’s Guide to the United Kingdom

      Comment


      • Originally posted by Rainbow Six View Post
        The TA in this period was split. Some units did have a home defence role, but others were tasked with reinforcing BAOR. LouieD is more of an authority on this than I am and can correct me if I'm wrong but off the top of my head, the split was something like 75% to BAOR vs 25% UK Home defence (both of those figures include support as well as combat units).

        From memory there were something like 14 TA Infantry Battalions and 2/3 Light Recon Regiments (each equivalent to a Battalion and equipped with Land Rovers) allocated to home defence - roughly one per civil defence area plus a couple of spares. There would have probably also one Regular Brigade tasked to home defence, probably based in the London area and mostly made up of Guards Battalions. The TA have no training role - that would have been down to the Regular Army.

        Also, there was an attempt to recreate the Home Guard in the early 1980's - it was called the Home Service Force, and numbered approx 5000 men in approx 50 Platoons across the UK at its peak.

        As some of you know in the past I've spent many hours working on a realistic (and non canon) T2K timeline for the UK. I've read the new timeline (briefly) and the section on the UK. I find the idea of a Soviet invasion of the UK fanciful and will be ignoring it going forward but I do not think it's Alien Space Bats territory. If I really had to rationalise it I'd posit it the same way as Division Cuba in V1 - a Division sized unit (7th Guards Air Assault according to the UK write up) secures a toehold, HMG is unable to assemble the forces to kerb stomp them, and the Soviets end up securing a town (or maybe a County) - it's basically the Group of Soviet Forces England in the V1 SGUK on a larger scale.

        Other than that, while I appreciate it's only a few paragraphs, I don't think they've done too bad a job with the UK setting. There's room for improvement for sure (even with no help from the mainland I rather doubt the IRA would be able to hold their own against the RUC and the UDR without overt military support from the Irish Republic) but it's certainly an improvement on the V1 Survivor's Guide to the UK (although that is admittedly a pretty low bar - at least they didn't have the Queen abdicating). The Cornish Independence angle is plausible.
        And your post is why I shouldn't reply to someone without collecting my thoughts and half asleep. I was well aware of the TA's role in the BAOR, albeit given the war, most would have long since called up to fill it and other places. Indeed, from what I can gather, most would have been gone and mobilized within the first few months of the war being made official.

        As for the HSF, I did not know that and I suppose further research will be needed on that front. 5,000 men dispersed across the country would have been hard pressed to stop any invasion. Even the one you imagined. Does it say anywhere if they expanded it during the war period

        As your your scenario in particular, I agree with it. Albeit it is rather odd sacrificing such an elite division for a task that is almost certainly suicidal. Sure, they may not die immediately, but it will only take time for remaining British units in country to converge and destroy them. And for what in the grand scheme of things Chaos Even landing in NATO's rear would have produced a slightly higher survival rate (and caused more damage/loss of life) than landing them in the UK.

        It is good to hear at least that Operation Armageddon was not implemented by the Irish government. Although that might actually make sense when compared to what I've read on here and elsewhere. With fanciful landings of Soviets in the UK, a broken US and armies destroyed left, right and center, a Irish invasion of Northern Ireland seems like nothing in comparison. As it stands though, that did not happen and we are left with an unusual situation. The IRA (at least as of the late troubles) were not meant to go toe-to-toe or even close with British units in the UK. If they had tried, they would have been destroyed.

        Comment


        • Relax, Don't Do It

          Although I too have some issues with the new backstory, I don't think hyperbole and name-calling is helpful or even merited. This is an Alpha, and if enough folks offer CONSTRUCTIVE criticism of certain problematic aspects of the project, they might get fixed.

          IMHO, some folks are reading a bit much into the bit of the backstory regarding the failure of NATO's Operation Reset offensive (unless I'm missing a more detailed description of said op somewhere else in the Alpha). It seems to me that the authors were deliberately vague in order to leave room for Ref interpretation. One is free to interpret it as "NATO is effectively destroyed and running for the hills", OR one can interpret it more conservatively (closer to what happens to the Summer 2000 offensive described in v's 1 & 2).

          Also, I think some people miss the entire point of the game- that player parties are supposed to be cut off and on their own. T2k is not a wargame. It's a military ROLE PLAYING GAME.

          -
          Last edited by Raellus; 11-27-2020, 09:07 AM.
          Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG:

          https://www.drivethrurpg.com/product...--Rooks-Gambit
          https://www.drivethrurpg.com/product...ula-Sourcebook
          https://www.drivethrurpg.com/product...nia-Sourcebook
          https://www.drivethrurpg.com/product...liate_id=61048
          https://preview.drivethrurpg.com/en/...-waters-module

          Comment


          • Originally posted by FPSlover View Post
            And your post is why I shouldn't reply to someone without collecting my thoughts and half asleep. I was well aware of the TA's role in the BAOR, albeit given the war, most would have long since called up to fill it and other places. Indeed, from what I can gather, most would have been gone and mobilized within the first few months of the war being made official.
            Yeah, when I researched the subject for my alternative Survivor's Guide it seemed pretty likely that trying to cover home defence commitments would be challenging, especially if you presume that some of the home defence Battalions would be either in or close to nuclear targets so may have been vaporised.

            Originally posted by FPSlover View Post
            As for the HSF, I did not know that and I suppose further research will be needed on that front. 5,000 men dispersed across the country would have been hard pressed to stop any invasion. Even the one you imagined. Does it say anywhere if they expanded it during the war period
            I haven't had a chance to study V4 in detail but they seem to prefer a big picture, broad strokes style, so I'd be surprised if there's a specific reference to the HSF being expanded - it's probably something that can be left to an individual to decide. I'd agree that the HSF would be unlikely to make much impact on a Soviet invasion.

            Originally posted by FPSlover View Post
            As your your scenario in particular, I agree with it. Albeit it is rather odd sacrificing such an elite division for a task that is almost certainly suicidal. Sure, they may not die immediately, but it will only take time for remaining British units in country to converge and destroy them. And for what in the grand scheme of things Chaos Even landing in NATO's rear would have produced a slightly higher survival rate (and caused more damage/loss of life) than landing them in the UK.
            I'd agree with all of that. A Soviet invasion makes zero sense to me (other than as a plot device to potentially create interesting adventures in the UK. Again, I find myself drawn to comparisons with the original Group of Soviet Forces England)

            Originally posted by FPSlover View Post
            It is good to hear at least that Operation Armageddon was not implemented by the Irish government. Although that might actually make sense when compared to what I've read on here and elsewhere. With fanciful landings of Soviets in the UK, a broken US and armies destroyed left, right and center, a Irish invasion of Northern Ireland seems like nothing in comparison. As it stands though, that did not happen and we are left with an unusual situation. The IRA (at least as of the late troubles) were not meant to go toe-to-toe or even close with British units in the UK. If they had tried, they would have been destroyed.
            V4 hints at some Irish Republic support for the IRA but doesn't go into detail as to what that support might entail. Again, if I had to posit a scenario, I'd say there are reports in the South of Loyalist atrocities (real or imaginary) and a local Irish Army commander unilaterally decides to intervene and crosses the border. Once that genie is out of the bottle I don't see it getting put back in. The best comparison I can think of would be the Balkans in the 1990's. When I wrote my non canon V1 stuff I compared Derry to Stalingrad.

            I do wonder if a UK Sourcebook might be in the pipeline for later.
            Author of the unofficial and strictly non canon Alternative Survivor’s Guide to the United Kingdom

            Comment


            • Originally posted by Raellus View Post
              Also, I think some people miss the entire point of the game- that player parties are supposed to be cut off and on their own. T2k is not a wargame. It's a military ROLE PLAYING GAME.
              It's almost as if you've read the game, Rae:

              Originally posted by Twilight: 2000 Play Manual (1st Edition)
              Twilight: 2000 is Game Designers' Workshop's trademark for its role-playing game of survival in a devastated world.
              A character is more than a battle rifle and an 18 on a random vehicle table. A story is more than a set of combat results. The foremost objective of any RPG setting design process should be an interesting environment in which the player characters have the freedom to act and the capability to evoke meaningful change on some scale.

              - C.
              Clayton A. Oliver • Occasional RPG Freelancer Since 1996

              Author of The Pacific Northwest, coauthor of Tara Romaneasca, creator of several other free Twilight: 2000 and Twilight: 2013 resources, and curator of an intermittent gaming blog.

              It rarely takes more than a page to recognize that you're in the presence of someone who can write, but it only takes a sentence to know you're dealing with someone who can't.
              - Josh Olson

              Comment


              • There are definite....problems. We've been trying to tell them that for months, but...
                Believe me though, this is MUCH better than it was in earlier versions!
                If it moves, shoot it, if not push it, if it still doesn't move, use explosives.

                Nothing happens in isolation - it's called "the butterfly effect"

                Mors ante pudorem

                Comment


                • Originally posted by Raellus View Post
                  This is an Alpha, and if enough folks offer CONSTRUCTIVE criticism of certain problematic aspects of the project, they might get fixed
                  Didn't happen when they were actually asking for input. Played around the edges a bit and threw some lace on to pretty it up....
                  If it moves, shoot it, if not push it, if it still doesn't move, use explosives.

                  Nothing happens in isolation - it's called "the butterfly effect"

                  Mors ante pudorem

                  Comment


                  • It Does Not Follow

                    Originally posted by Legbreaker View Post
                    Believe me though, this is MUCH better than it was in earlier versions!
                    Originally posted by Legbreaker View Post
                    Played around the edges a bit and threw some lace on to pretty it up....
                    They've made significant changes from earlier versions, and then toned it down again, so now it's set in stone I don't quite follow that line of reasoning.

                    Plus, this time, they're soliciting feedback from all of the KS backers, not just a select few. Might that have a little more weight than small group that got an exclusive sneak peek

                    -
                    Last edited by Raellus; 11-27-2020, 09:50 AM.
                    Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG:

                    https://www.drivethrurpg.com/product...--Rooks-Gambit
                    https://www.drivethrurpg.com/product...ula-Sourcebook
                    https://www.drivethrurpg.com/product...nia-Sourcebook
                    https://www.drivethrurpg.com/product...liate_id=61048
                    https://preview.drivethrurpg.com/en/...-waters-module

                    Comment


                    • This honestly sounds worse than the mangling Twilight 2013 created.

                      Congratulations, Free League, you managed to make a game that somehow made Twilight 2013 seem better. That's...quite an accomplishment.
                      THIS IS MY SIG, HERE IT IS.

                      Comment


                      • Originally posted by Raellus View Post
                        Although I too have some issues with the new backstory, I don't think hyperbole and name-calling is helpful or even merited. This is an Alpha, and if enough folks offer CONSTRUCTIVE criticism of certain problematic aspects of the project, they might get fixed.

                        IMHO, some folks are reading a bit much into the bit of the backstory regarding the failure of NATO's Operation Reset offensive (unless I'm missing a more detailed description of said op somewhere else in the Alpha). It seems to me that the authors were deliberately vague in order to leave room for Ref interpretation. One is free to interpret it as "NATO is effectively destroyed and running for the hills", OR one can interpret it more conservatively (closer to what happens to the Summer 2000 offensive described in v's 1 & 2).

                        Also, I think some people miss the entire point of the game- that player parties are supposed to be cut off and on their own. T2k is not a wargame. It's a military ROLE PLAYING GAME.

                        -
                        It specifically says that all the NATO units assigned to RESET were overrun and the troops running for the hills.

                        They assigned EIGHT FULL CORPS to RESET - this isnt just the 5th Division - this is every division that was assigned in the SECRET document

                        So that means 3 Polish Corps, One German, One British, One Belgian, One US and One Netherlands Corps all overrun and destroyed

                        SOVIETS UBER ALLES

                        I read the entire Alpha player manual for the background and the war.

                        So unless you are a Soviet Fan Boy the 4th edition isnt for you as far as timeline and background

                        Comment


                        • Originally posted by raketenjagdpanzer View Post
                          I'm just going to pretend this never happened, and keep playing 1e Twilight 2000.

                          Maybe this spring I'll put together a T2k on Discord or Roll20.

                          But I won't be playing this.
                          Same here but in my case I will accept V1 or V2.2 - the timeline is an abdomination and basically fails on multiple levels

                          And the Soviets are either armed with unobtanium weapons or are using zombies or the US Military and government were all infected with stupdity to the point of being brain dead to the way the timeline and background are written

                          And a game that has a crappy half ass antifa/Soviet fan boy background where the US military and government act like complete morons and the Soviet Army is all conquering is the last thing I want to play

                          My suggestion - keep the mechanics, trash the entire campaign background, timeline, and war events including RESET and start over

                          Comment


                          • Originally posted by Olefin View Post
                            And a game that has a crappy half ass antifa/Soviet fan boy background where the US military and government act like complete morons and the Soviet Army is all conquering is the last thing I want to play
                            Ok, Olefin. No more political stuff. I get you're mad. We're all a bit put off by this. But let's not bring RW stupidity into it. And that also applies to anyone else commenting. This is my last freindly warning.
                            Author of "Distant Winds of a Forgotten World" available now as part of the Cannon Publishing Military Sci-Fi / Fantasy Anthology: Spring 2019 (Cannon Publishing Military Anthology Book 1)

                            "Red Star, Burning Streets" by Cavalier Books, 2020

                            https://epochxp.tumblr.com/ - EpochXperience - Contributing Blogger since October 2020. (A Division of SJR Consulting).

                            Comment


                            • I am not being political - the person who was one of the main writers is a pro-Soviet writer who on his FB page loves all things Soviet. So given that, this an accurate description of what we are seeing here in the background/timeline/war events - the Soviets act intelligently, the Americans act stupidly, the US govt acts even more stupidly and the Soviets somehow beat a coalition of the US, NATO and Warsaw Pact (with the French fighting in the war on the NATO side) and do it in a way that crushes basically half or more of NATO in Operation Reset - eight full Corps

                              This isnt right wing or left wing - I would feel the same way if they made a Democrat President do something stupid or portrayed a Democratic goverment as being stupid and war mongering. I am not interjecting politics in any way and there was no intention of doing so.

                              Comment


                              • My wonder about the UK invasion is What military end does it serve 1 Soviet airborne division isn't going to be able to subugate a nation of 55 million people, even if it's been reduced a bit by nuke strikes And how do they supply it if most Soviet shipping is artificial reefs No, when the Wehrmacht had upwards of 20+ divisions in 1940 and they didn't think they could pull it off I just cannot for the life of me figure this one out.
                                Author of "Distant Winds of a Forgotten World" available now as part of the Cannon Publishing Military Sci-Fi / Fantasy Anthology: Spring 2019 (Cannon Publishing Military Anthology Book 1)

                                "Red Star, Burning Streets" by Cavalier Books, 2020

                                https://epochxp.tumblr.com/ - EpochXperience - Contributing Blogger since October 2020. (A Division of SJR Consulting).

                                Comment

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