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  • #16
    Originally posted by TiggerCCW UK
    I seem to remember seeing rules for AP ammo in a supplement somewhere where it stated that the damage was reduced by one dice but pen was doubled, but I may have dreamt it.
    That's one hell of a dream Tigger
    The Big Book of War - Twilight 2000 Filedump Site
    Guns don't kill people,apes with guns do.

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    • #17
      backblast

      I will go with C:2 = 2 dice damage to the locations turnes towards the blast I hues for the M72 and the carl Gustaf ( wich is a nasty package imho-for those who havent got it of course)

      Comment


      • #18
        AP ,dum-dum-hollowpoints etc

        The GM screen rules that were posted on damage enhanced rounds seem reasonable -anyone got any RL objections or other input

        Plus 1 dice on the damage stat and plus 2 on the pen stat making penetration of anything alot less likely .

        ( Our book company owner and editor William Nygaard who was shot 3 times with a .44 mag by jihadists in Oslo was saved by his corduroy jacket stunting the effect of the hollowpoint bullets - say what you will of corduroy,but it is hell on those jihadist plots to undermine our democracy!)

        As for ap - armour piercing - does it stand to reason that damage is lowered by on dice ,but that PEN stat is one better also AND that RANGE stat also increases by say 10 or 20%

        Are there AP rounds out there say caliber .308 that would have normally
        damage 4 pen 2-2-3 but AP stats will be DAM 4 PEN 1-1-2

        Comment


        • #19
          Originally posted by headquarters
          I will go with C:2 = 2 dice damage to the locations turnes towards the blast I hues for the M72 and the carl Gustaf ( wich is a nasty package imho-for those who havent got it of course)
          I think it will works. And to keep things simple, the most important of the particular cases explained by Jester could be easily played following the v2 (or v2.2 rules). Double damage in an enclosed space and apply knockdown and stun effects as normal. I would add the blackblast effect to my house rules, too.
          L'Argonauta, rol en catalĂ 

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          • #20
            good point

            Originally posted by Marc
            I think it will works. And to keep things simple, the most important of the particular cases explained by Jester could be easily played following the v2 (or v2.2 rules). Double damage in an enclosed space and apply knockdown and stun effects as normal. I would add the blackblast effect to my house rules, too.
            on the indoor increase in damage .cant wait to see if any players forget this next FtF ..MUAHAHAHA

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            • #21
              LASER SIGHTS,RED DOT SIGHTS ,OPTICAL SIGHTS etc

              Click image for larger version

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              The rules concerning use of sighting devices could bear a little discussion .

              If a character uses laser sight - a little laser emitter that "paints" a red/green dor wherever its calibrated to aim -what would be the effects on the shoorting The rules seem calibrated for iron sights or long range scopes ,but there are implements to make shooting quicker and more accurate today .

              the rules in the GAZETEER supplement say that you get 2 aimed shots instead of one in a phase where you have already aimed the previous phase .

              But is this accurate

              Shouldnt it rather be just a numerical bonus to the roll say +1 for aimed shots or quick shots Or maybe " 2 aimed shots if previous phase was used to aim and +1 to quick shots "

              any other suggestions

              What about optical devices such as Aimpoint,Eotech,Holosights,Trijicon red dot sights etc etc .What kind of bonus to the shooting do you see here

              Please give some input .
              Last edited by headquarters; 02-27-2009, 02:36 AM.

              Comment


              • #22
                Originally posted by headquarters
                I will go with C:2 = 2 dice damage to the locations turnes towards the blast I hues for the M72 and the carl Gustaf ( wich is a nasty package imho-for those who havent got it of course)
                Doesn't seem right to me. As posted previously, jungle warfare instructors in the Australian Army teach the use of backblast as an effective weapon in close terrain.

                C:2 means what You stand more than about an arms length or two away and effectively all that happens is your hair is messed up The M72 danger area is 40 metres in distance!

                Perhaps backblast whould be treated more like burn damage rather than concussion or fragments Using the M72 as an example (and only a suggestion, open to adjustment), damage could be in the order of 4d6 if within five metres, 3d6 out to ten, 2d6 to 20 and 1d6 to 40 metres. Hard cover halves these ranges. If fired from an enclosed area, the firer is subject to backblast damage calculated as twice the distance to the wall/obstacle directly behind them to represent the blast bouncing back at them

                The ranges and damage seem a little high in the example above, but I wouldn't want to go less than half those figures.
                If it moves, shoot it, if not push it, if it still doesn't move, use explosives.

                Nothing happens in isolation - it's called "the butterfly effect"

                Mors ante pudorem

                Comment


                • #23
                  Don't mean to dis anyone but the Armbrust has absolutely no backblast - it was made deliberately to be fired indoors. Uses two captive pistons, first to launch the round, second one shoves all the plastic flakes out the back. Explosion is caught inbetween and trapped.
                  There's some smoke but not enough to really stand out

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                  • #24
                    ahem..

                    4D damage is the same as the 7,62 N round gets in game.I dont really see that thats the way either .The amount of damage in physical contact with explosion is the stated number C:2 means that it has twice the potency of a 9mm round if you are at an arms length,1D up until 8 m and half that again 8-16 meters.I think the army had a few lawsuits in mind when they set the backblast ranges-at 40 m a m72 might stun you or blow a pebble in youreye ,but it is not gonna be as dangerous as being hit by a pistol shot .

                    all imho

                    Originally posted by Legbreaker
                    Doesn't seem right to me. As posted previously, jungle warfare instructors in the Australian Army teach the use of backblast as an effective weapon in close terrain.

                    C:2 means what You stand more than about an arms length or two away and effectively all that happens is your hair is messed up The M72 danger area is 40 metres in distance!

                    Perhaps backblast whould be treated more like burn damage rather than concussion or fragments Using the M72 as an example (and only a suggestion, open to adjustment), damage could be in the order of 4d6 if within five metres, 3d6 out to ten, 2d6 to 20 and 1d6 to 40 metres. Hard cover halves these ranges. If fired from an enclosed area, the firer is subject to backblast damage calculated as twice the distance to the wall/obstacle directly behind them to represent the blast bouncing back at them

                    The ranges and damage seem a little high in the example above, but I wouldn't want to go less than half those figures.

                    Comment


                    • #25
                      Originally posted by Legbreaker
                      C:2 means what You stand more than about an arms length or two away and effectively all that happens is your hair is messed up The M72 danger area is 40 metres in distance!
                      Well, seems HQ has replied just a minute before me. But after the energy invested struggling against my English skill, I will post my answer anyway.

                      Here's my view: In v2.2 C:2 will mean 2d6 at 10m and 1d6 at 20m, distributied among all the body parts begining from head, with the possible option (in my opinion depending of the GM interpretation of the rules) to apply 2d6 additional points to one single body part if he character is just behind the weapon.

                      If quick quill rule is used (with the chance to double the damage to the playing character if chest or head is affected), a wide range of possibe effects is possible.

                      I agree that perhaps burn damage must be added. And I must recognize I do not know the M72 but if the 40m of safety distance is "according to manual" in the practicing fire-line, it's possible that they have taken "the worst case" as a an added precaution.
                      Last edited by Marc; 02-27-2009, 03:00 PM.
                      L'Argonauta, rol en catalĂ 

                      Comment


                      • #26
                        red dot sights

                        using an optical device -not a laser- like aimpoint etc -could it stand to reason that it gives a +1 bonus to shots over the iron sights

                        Comment


                        • #27
                          Originally posted by headquarters
                          [ATTACH]414[/ATTACH]

                          The rules concerning use of sighting devices could bear a little discussion .

                          If a character uses laser sight - a little laser emitter that "paints" a red/green dor wherever its calibrated to aim -what would be the effects on the shoorting The rules seem calibrated for iron sights or long range scopes ,but there are implements to make shooting quicker and more accurate today .

                          the rules in the GAZETEER supplement say that you get 2 aimed shots instead of one in a phase where you have already aimed the previous phase .

                          But is this accurate

                          Shouldnt it rather be just a numerical bonus to the roll say +1 for aimed shots or quick shots Or maybe " 2 aimed shots if previous phase was used to aim and +1 to quick shots "

                          any other suggestions

                          What about optical devices such as Aimpoint,Eotech,Holosights,Trijicon red dot sights etc etc .What kind of bonus to the shooting do you see here

                          Please give some input .
                          The Special Operations book for T2K 2nd ed. talks about taking three aimed shots when using a laser sight within 40 meters. I added that all three of the aimed shots must target the same hit location if the player wanted to declare a Targeted Shot (i.e. name the hit location).

                          I found this rule to be a little over-powered at times. Stealthy operators with silenced laser scoped SMG's can drop alot of bad guys, leaving the rest of the gaming group standing around doing nothing but getting bored.

                          I like the idea of a bonus per shot like +2, with a max of three shots aimed, but all shots must be Targeted Shots. The bonus for aiming would be cancelled by the penalty for calling tageted shots, but every shot would target the same hit location.

                          Comment


                          • #28
                            Originally posted by headquarters
                            I think the army had a few lawsuits in mind when they set the backblast ranges-at 40 m
                            Perhaps, but 175m is the listed safe distance for the M72 on the range from a US source I found http://www.nvbmb.nl/downloads/b-gl-314-008pt-001.pdf


                            This is from the US LAW manual. http://www.globalsecurity.org/milita...23-25/appa.htm
                            Backblast. Light antiarmor weapons have little or no recoil, because the propellant gasses escape to the rear of the weapon. This backblast can damage equipment or seriously injure personnel who are too close to the rear of the launcher. When operating temperatures fall below freezing (0NC or 32NF), all backblast areas and safety zones double.

                            (1) M72-series LAW. This is an open-chambered weapon, so it has no recoil. The launcher's total backblast area extends 40 meters (44 yards) to the rear (Figure A-1) and is divided into two zones. During training, both should be marked off limits:

                            (a) Danger zone. All personnel, equipment, and flammable material must be clear of this area.

                            (b) Caution zone. The weapon's backblast may throw loose objects to the rear. Therefore, personnel must also stay clear of this area.
                            I think it's fair to say from reading those sources it's likely to be more than the odd pebble in the 40m zone...
                            Last edited by Legbreaker; 04-29-2021, 04:57 AM.
                            If it moves, shoot it, if not push it, if it still doesn't move, use explosives.

                            Nothing happens in isolation - it's called "the butterfly effect"

                            Mors ante pudorem

                            Comment


                            • #29
                              Just did the math for the cone.

                              Assuming that the energy is transferred uniformly, if the damage is considered to be 100 (just to make the math easier) at 10 meters
                              it will be the following at other distances

                              5m 400
                              20m 25
                              30m 11.1108
                              40m 06.25

                              You really get cooked in the first zone but mathematically it will disperse quickly due to the power of squares. The damage at distance should probably be reduced a bit further as the wave would lose energy over distance and my calculations are based only on the area of the base of the cone.
                              Last edited by kato13; 02-28-2009, 12:08 AM.

                              Comment


                              • #30
                                Originally posted by headquarters
                                using an optical device -not a laser- like aimpoint etc -could it stand to reason that it gives a +1 bonus to shots over the iron sights
                                This would be a useful thread...

                                Mmmmm...I think it would be better, to reflect the quick target acquisition, to allow the characters to performe an aimed (but non located) shot against a target without spending one combat action in the process. You can ask the player for a previous Small Arms (rifle) check to allow them to do it (as a way to prevent characters with a low-skill to take full advantage from the toy). If he/she succeds, the aimed shot is allowed. If not he/she must spend a combat action, as usual, to gain the aiming advantage.

                                If the player wish to make an aimed and located shot, resolve the process as normal, spending one combat action aiming.

                                If convined with a laser sight (accordingly with the rule of the "Special Forces" sourcebook), a character equiped with a red-dot sight could shot an aimed shot without spending a combat action (if he/se suceeds in the Small Arms (Rifle) check), and fire two more shots as aimed against the same target at less than 40m. Too much lethal Perhaps...but a stationary human-sized target at 40m is a very easy target. In combat, you must still apply any modification for target/shooter movement and roll for location.
                                L'Argonauta, rol en catalĂ 

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