Having gotten over my initial skepticism, and started to wrap my head around the 4e rules & mechanics, I am eager to give them a try.
Why is only one PC allowed to Keep Watch as an action during marches Although I understand the intent to cut down on die rolls, this mechanic seems a bit odd. First off, the roll can't be pushed. Other PCs can't Help with the skill check either. And doesn't this mean that the PC with the highest Observation skill is pretty much stuck always assuming the role of keeping watch during patrols. It all seems a bit all-or-nothing for a task that, IRL, more or less every member of the team would be actively participating in whist moving through disputed and/or enemy-held territory. Is there something that I'm missing
Also, why do MGs (but not SAWs) have a slower ROF than assault rifles This also seems odd. MG ammo types have a higher damage per hit, but being able to roll more hits with an assault rifle negates this advantage, does it not Again, is there something that I'm missing
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Why is only one PC allowed to Keep Watch as an action during marches Although I understand the intent to cut down on die rolls, this mechanic seems a bit odd. First off, the roll can't be pushed. Other PCs can't Help with the skill check either. And doesn't this mean that the PC with the highest Observation skill is pretty much stuck always assuming the role of keeping watch during patrols. It all seems a bit all-or-nothing for a task that, IRL, more or less every member of the team would be actively participating in whist moving through disputed and/or enemy-held territory. Is there something that I'm missing
Also, why do MGs (but not SAWs) have a slower ROF than assault rifles This also seems odd. MG ammo types have a higher damage per hit, but being able to roll more hits with an assault rifle negates this advantage, does it not Again, is there something that I'm missing
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