The idea for this sourcebook is to add things that arent part of the standard world. You can take whatever you need from these rules.

These rules were inspired by LateGaming Companys other books oeZombi and oeThe 23rd Letter. It was thought that adding rules for zombies and psychics even into the ~canon Twilight:2000 background would be interesting.
Twilight:2000 4th Edition is an excellent oemodern campaign rules set everything that would be needed for a game in the modern era. Future supplements (especially those in the Free League Workshop) include rules for other weapons, vehicles, places and people.
These rules take a campaign in a different direction; a tangent.
Now on DriveThruRPG

These rules were inspired by LateGaming Companys other books oeZombi and oeThe 23rd Letter. It was thought that adding rules for zombies and psychics even into the ~canon Twilight:2000 background would be interesting.
Twilight:2000 4th Edition is an excellent oemodern campaign rules set everything that would be needed for a game in the modern era. Future supplements (especially those in the Free League Workshop) include rules for other weapons, vehicles, places and people.
These rules take a campaign in a different direction; a tangent.
Now on DriveThruRPG
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