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Batteries in the Twilight World

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  • Batteries in the Twilight World

    Went outside to look at a comet last night and grabbed a battery-powered lantern so I could avoid stepping on a snake in the dark. Toggled the power switch and... nada. Pulled the three AAA batteries and they were coated with white powdery gunk (dried battery acid). Got me thinking about batteries in T2k.

    A quick forum search didn't turn up a thread dedicated to this topic, so here we go.

    I'm sure a lot of us have Ref'ed and/or played in a number of T2k campaigns in which the PCs were equipped with battery-powered radios, NOD's, etc. By 2000, working batteries would be in very short supply. A lot of Ref's (myself included) handwave this issue away by ruling that PCs' batteries are "rechargeable". How can they be recharged without a functioning power grid Vehicle batteries or solar charges (how common were the latter IRL c.1998 or whatever, especially in the military). Not very realistic, I suspect...

    Watching Silo on Apple TV, one wonders, where do all of the batteries that power the silo-dwellers' flashlights and radios come from 200 years or so after the apocalypse

    I could dust off the old Google search bar and start digging, but I figure at least one enterprising forum member may have some expertise (or already done the research) on the topic.

    What's the read shelf-life of store-bought batteries

    How many times/for how long can a rechargeable battery be used before it will no longer hold a charge

    How easy would it be to make batteries from scavenged parts and chemicals IIRC, the Classical Greeks invented a functioning battery. (Or did I just imagine that)

    How easy would it be to resume manufacture of batteries

    As a Ref, how have you handled batteries and battery-powered devices in your T2kU

    -
    Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG:

    https://www.drivethrurpg.com/product...--Rooks-Gambit
    https://www.drivethrurpg.com/product...ula-Sourcebook
    https://www.drivethrurpg.com/product...nia-Sourcebook
    https://www.drivethrurpg.com/product...liate_id=61048
    https://preview.drivethrurpg.com/en/...-waters-module

  • #2
    Originally posted by Raellus View Post
    How easy would it be to make batteries from scavenged parts and chemicals IIRC, the Classical Greeks invented a functioning battery. (Or did I just imagine that)

    How easy would it be to resume manufacture of batteries

    As a Ref, how have you handled batteries and battery-powered devices in your T2kU
    There was the famous "Baghdad Battery" in a clay jar that was theorized to have been filled with grape juice. Archaeologists theorized it was for an early form of electro plate or electroplating. Hadn't thought about it in years.
    In T2K battery powered devices were either waved away (they just worked) or they weren't used by PC's.
    Last edited by Raellus; 10-16-2024, 11:07 AM. Reason: Trimmed quote

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