I've been working on my bastardized gaming system trying to come up with an easy method of determining a characters rank & age. The system I've used for a base is Top Secret/SI. More of a spy genre than a militery genre. The basic idea is the characters have a pool of skill points, based on their intelligence. These points are used to purchase skills (duh..).
So I got to thinking about having the players purchase rank out of the pool.
Age is 16 plus a roll of 1d4 for a base age. Using 18 as an average, this is the rough chart I came up with.
Characters may be officers if they have a college degree, or be prior enlisted (having met certain attributes scores), thus the age difference. I topped out the avaulable rank so the character's couldn't order around everybody they met.
I'm not sure of "average" ages that go with ranks, expecially after E-5, and no real clue on officers. So basically, does this look about right Should I change the ages per rank raise the skill point costs
Thanks for the info.
So I got to thinking about having the players purchase rank out of the pool.
Age is 16 plus a roll of 1d4 for a base age. Using 18 as an average, this is the rough chart I came up with.
Code:
Skill Enlisted Age Average Points Rank Modifier age Enlisted 0 E-3 0 18 1 E-4 2 20 2 E-5 4 22 3 E-6 8 26 4 E-7 12 30 5 E-8 16 34 Officers 0 O-1 4 22 1 O-2 5 23 2 O-3 7 25 3 O-4 10 28 4 O-5 14 32 5 O-6 18 36
I'm not sure of "average" ages that go with ranks, expecially after E-5, and no real clue on officers. So basically, does this look about right Should I change the ages per rank raise the skill point costs
Thanks for the info.
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