British marauder groups armaments
The relative shortage of arms and ammo is an appealing trait to running a campaign in terh UK rather than the US -in teh US no one asks twice if marauders have M2HBs, magnum .44s and SMGs.
But I guess you need some armed elements to counter any organized forces .So I guess you have used the obvious choices :
1) marauders are former services personel with all their gear intact-like a unit gone rogue,be it police,army,TA,any other govt. agency you can see armed in a T2K type scenario-events have led them out on the dark paths of reaving and so on
2) typical type marauders with studded leather jackets etc that have plundered caches ,armories,museums,arms dealers,auction houses ,private houses etc
3) slaves for guns programs run by foreigners selling arms to fuel their business.Danes,Norwegians,French,Netherlands have easy access to the UK coasts by ship-and these countries shave alot of guns in the populace
4) the illegal manufacturer - tons of designs are easily made from scraps or with a minimum of machihng and tooling.There have been numerous posts on the topic on the forum .The StenGun is typical .But the British Standard SMG is also interesting .AS is the PPSH-43 for the more well equipped black market dealer.See thebigbookofwar for some examples.
5) battlefield overflow. Squaddies will take home or send home lots of stash if possible -so will the dishonest and greedy in REME and any other organizations that have a pipeline both to and from the battlefields.
6) what about surrendering enemy units Couldnt they throw away or lay down arms that end up in the hands of baddies
7) a destabilizing program like the Jerries did in 1916 with Russian arms in a sub that were supposed to end up in the Irish hands Only now its captured US and German weapons on a their way in a Russian sub..Or a Yankee plot if GM is feeling nefarious..
anyways - I am sure you have all these angles covered -but if not these are my two cents
Originally posted by Rainbow Six
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But I guess you need some armed elements to counter any organized forces .So I guess you have used the obvious choices :
1) marauders are former services personel with all their gear intact-like a unit gone rogue,be it police,army,TA,any other govt. agency you can see armed in a T2K type scenario-events have led them out on the dark paths of reaving and so on
2) typical type marauders with studded leather jackets etc that have plundered caches ,armories,museums,arms dealers,auction houses ,private houses etc
3) slaves for guns programs run by foreigners selling arms to fuel their business.Danes,Norwegians,French,Netherlands have easy access to the UK coasts by ship-and these countries shave alot of guns in the populace
4) the illegal manufacturer - tons of designs are easily made from scraps or with a minimum of machihng and tooling.There have been numerous posts on the topic on the forum .The StenGun is typical .But the British Standard SMG is also interesting .AS is the PPSH-43 for the more well equipped black market dealer.See thebigbookofwar for some examples.
5) battlefield overflow. Squaddies will take home or send home lots of stash if possible -so will the dishonest and greedy in REME and any other organizations that have a pipeline both to and from the battlefields.
6) what about surrendering enemy units Couldnt they throw away or lay down arms that end up in the hands of baddies
7) a destabilizing program like the Jerries did in 1916 with Russian arms in a sub that were supposed to end up in the Irish hands Only now its captured US and German weapons on a their way in a Russian sub..Or a Yankee plot if GM is feeling nefarious..
anyways - I am sure you have all these angles covered -but if not these are my two cents
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