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Twilight 2013 to end publication in December 2010

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  • Twilight 2013 to end publication in December 2010

    Thought I would pass this along:



    Originally posted by Smokewolf
    I want to thank each and everyone on the forum for their participation and they're level of respect for each other. I've seen a ton of discussions on here and very rarely have I had to say anything to anyone. I think that is a testament to the players who respect this game and who have kept it alive all of these years.

    This is probably the hardest post I've every had to make on any forum I belong to. The license for the use of Twilight: 2000 and its supplements runs out Dec. 31, 2010. For personal reasons, I've decided not to renew the license. At which time I'm also going to close the doors on 93 Games Studio.

    I am working to pass on the rights of the Reflex system to a new publisher who will continue to bring forth new products for this amazing engine. As this progresses I will keep you posted.

    I haven't decided what will happen with the forums yet. My hope is that the new owner of the Reflex system will take them over and there will be no disruption of service. For the meantime though the forum will remain open.

    It's been an amazing 9 years (total time 93GS has operated) and I'll treasure my time with everyone.



    BTW, in case you are wondering, there is still stock available. Please let me know if you are interested in scooping some of them up.
    Author of "Distant Winds of a Forgotten World" available now as part of the Cannon Publishing Military Sci-Fi / Fantasy Anthology: Spring 2019 (Cannon Publishing Military Anthology Book 1)

    "Red Star, Burning Streets" by Cavalier Books, 2020

    https://epochxp.tumblr.com/ - EpochXperience - Contributing Blogger since October 2020. (A Division of SJR Consulting).

  • #2
    That is a real bummer. I hope the reflex system finds a home.

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    • #3
      Huh. I'm really surprised at this development. It is sad. Still, following on from Teygyrius's withdrawal from involvement in 93 Games Studio's publications I guess the writing was on the wall that all was not well. It must be really difficult to be an independent RPG publisher these days.
      sigpic "It is better to be feared than loved" - Nicolo Machiavelli

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      • #4
        Originally posted by Targan View Post
        It must be really difficult to be an independent RPG publisher these days.
        yeah, I think that's the long and short of it. The RPG industry just isn't what it used to be, not even close. It's (impossibly) hard to make a living at it. I help a friend that is mildly successful in publishing Pathfinder PDF's, and he pulls in several dozen dollars a month, at the most.

        The Halycon days of RPG publishing are long gone. The industry has contracted, and MMOs and Millenials are eating it's lunch.

        Very sad to see Twilight:2013 go away, I really like the system, just can't find anyone to play it with, which I guess is symptomatic, eh

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        • #5
          What's even sadder is that NONE of the T:2013 materials made it into this part of the world. They might as well not exist from looking in the various stores that could have stocked it.
          My guess is the distributors could have done a better job....
          If it moves, shoot it, if not push it, if it still doesn't move, use explosives.

          Nothing happens in isolation - it's called "the butterfly effect"

          Mors ante pudorem

          Comment


          • #6
            Originally posted by cavtroop View Post

            Very sad to see Twilight:2013 go away, I really like the system, just can't find anyone to play it with, which I guess is symptomatic, eh
            Cav,

            If they'd have ever gotten the vehicle combat system and other rules sorted out I would have like to have given the Reflex rules a shot for my T2K game. Background aside, there was a lot of cool detail there.

            As for availability, I live in Canada and never saw anything in actual print. That's pretty unusual, we generally see most of what's on the market eventually. I really wanted to like this game but those three factors made it a losing proposition on a personal level, and didn't help in today's market.

            Tony

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            • #7
              Originally posted by cavtroop View Post
              The Halycon days of RPG publishing are long gone. The industry has contracted, and MMOs and Millenials are eating it's lunch.
              They could maybe make an MMO version of T2K But true roleplaying would lose out to the combat...I think a good T2K MMO would need more AI on the part of its servers.
              I'm guided by the beauty of our weapons...First We Take Manhattan, Jennifer Warnes

              Entirely too much T2K stuff here: www.pmulcahy.com

              Comment


              • #8
                Originally posted by Legbreaker View Post
                What's even sadder is that NONE of the T:2013 materials made it into this part of the world. They might as well not exist from looking in the various stores that could have stocked it.
                My guess is the distributors could have done a better job....
                I believe this had less to do with distributors and more with 93 Games. International sales were not given much consideration from what I've seen on their own website
                My thoughts; they produced too many gun books at the expense of role playing material

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                • #9
                  Originally posted by Legbreaker View Post
                  What's even sadder is that NONE of the T:2013 materials made it into this part of the world.
                  Ditto for my part of the World (granted there aren't that many RPG stores in my part of the World!).
                  Author of the unofficial and strictly non canon Alternative Survivor’s Guide to the United Kingdom

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                  • #10
                    imo the Background sucked so bad I wish I had saved my money. not sad to see it go tbh
                    "There is only one tactical principal which is not subject to change. It is to use the means at hand to inflict the maximum amount of wounds, death and destruction on the enemy in the minimum amount of time."
                    --General George S. Patton, Jr.

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                    • #11
                      I bought my hardcopy of the T2013 rules at my local games store in Perth. Half way around the world.
                      sigpic "It is better to be feared than loved" - Nicolo Machiavelli

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                      • #12
                        Originally posted by Targan View Post
                        I bought my hardcopy of the T2013 rules at my local games store in Perth. Half way around the world.
                        I know of the shop of which you speak and if I remember correctly what I was told, they were only able to get three or four copies in total - hardly a worthwhile number and certainly not enough to generate word-of-mouth interest or make international sales profitable

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                        • #13
                          Three or four copies for PERTH! :O
                          Ok, maybe a few more for the other stores, but seriously, how the hell did they expect to break into the market with such low penetration That's just STUPID.
                          Is it any wonder they've gone under when they didn't even bother to supply the market properly
                          If it moves, shoot it, if not push it, if it still doesn't move, use explosives.

                          Nothing happens in isolation - it's called "the butterfly effect"

                          Mors ante pudorem

                          Comment


                          • #14
                            Originally posted by Legbreaker View Post
                            Three or four copies for PERTH! :O
                            Ok, maybe a few more for the other stores, but seriously, how the hell did they expect to break into the market with such low penetration That's just STUPID.
                            Is it any wonder they've gone under when they didn't even bother to supply the market properly
                            Leg,

                            I never saw a hardcopy, I got the .pdf for Christmas. Vancouver is a little out there but not exactly the end of the universe.

                            Certainly, distribution was not 93 Studio's job of course, and that's a hazard of business that has sunk other gaming companies. I counted five sourcebooks for weapons, including one alone on M16s and variants (seriously) which was within their control.

                            One problem was the background, although not for lack of thought or detail. It wasn't that it was bad but frankly seemed to belong to a completely different game. I was very amused at Canada invading the USA, shades of "Amerida" from SNL:



                            Phil Hartman as the angry American... classic!

                            I'm not privy to the decisions that resulted in "updating" most of the original background, but it would seem the licence to T2K was both besides the point and meant they are now forced to abandon the project when it ran out. I presume the revised timeline was intended to make the setting more timely and relevant, and maybe appeal to a wider audience that doesn't remember the Cold War. In practice it worked out to being TNE all over again. (As well, The Morrow Project appears to be heading down this revisionist road, too.)

                            If one (or more) of the gun books had been dropped and a sourcebook or two updating T2K to the Reflex system been added it would have been worth it, or at least made better use of the licence. (I don't know about the "Cold War" gun book, so maybe that was their nod to previous editions)

                            Tony

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                            • #15
                              Although hardware is cool, you can't write a game based solely on that which is what I gather they tried to do (I haven't laid eyes on anything beyond the promotional material from a few years back).
                              A believable story is VITAL (unless it's supposed to be totally out there such as Tales from the Floating Vagabond).
                              If it moves, shoot it, if not push it, if it still doesn't move, use explosives.

                              Nothing happens in isolation - it's called "the butterfly effect"

                              Mors ante pudorem

                              Comment

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