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  • Originally posted by Olefin View Post
    And not trying in any way to get anything started about the canon of the game or anything else. Just trying to show how we accept multiple implausibilities every day as part of the canon.
    Not to mention the penchant for the PCs to run into "the last" or "the only" of just about everything. By the gaming logic even if there were only one Sherman in all of the United States odds are the PCs would find it

    Comment


    • That's a fair point. Right, I'm off to write up the PC encounter with the last Sherman tank in the US with its hover-motors and laser guns.

      Comment


      • Agree with you there Kato - between Reset, the Madonna, the last working steam locomotive in Poland,etc.. it got to be repetitive

        thats one reason my GM changed The Last Submarine to have more than one surviving sub and the purpose of the adventure was to get the other survivors back into operation - it was too much of the same in his mind

        Comment


        • Originally posted by simonmark6 View Post
          That's a fair point. Right, I'm off to write up the PC encounter with the last Sherman tank in the US with its hover-motors and laser guns.
          Dont forget its equipped with ablative armor as well.

          lol

          Comment


          • "National" implausibility, such as Greece leaving Nato is a totally separate issue to the "practical" implausibility of masses of obsolete AFVs just laying about in working order.

            We can prove how difficult it is to get old AFVs up and running. We can't prove one way or the other the other issues Olefin referred to as somehow the same.
            It's like comparing a battleship to a gold mine - both important in their way, but that's about where it ends.

            Just because there's Soviets in Alaska and Texas does not mean old AFVs are under every stone!
            If it moves, shoot it, if not push it, if it still doesn't move, use explosives.

            Nothing happens in isolation - it's called "the butterfly effect"

            Mors ante pudorem

            Comment


            • No one has said there would be AFV's under every stone - the game's balance does not dissolve if there are municipalities, militias and Home Guard units spread around the US with working older tanks, AFV's and other military vehicles.

              Any more so than the Grenada module's balance was dissolved by the players finding and using the restored M113 APC on the island or that the Texas module would be unbalanced if the characters managed to capture a Mexican or Soviet armored vehicle.

              Considering most Twilight 2000 games are so out of balance that playing them straight is an exercise in learning how to roll up lots of new characters (try playing Kidnapped with a group of 4-6 characters and surviving it or better yet trying to take on the pirates in Grenada who are walking around like military Christmas trees draped in ammo and grenades with a party armed as the game describes it) I hardly see a few hundred vehicles at the absolute most, most of which would be stationary most of the time just to conserve fuel, spread across the entire continental US as throwing it out of balance.

              The US and Australia are very different as to what people have in their possession and what is available for restoration - heck just in the Detroit area alone I have heard of three working US tanks, a German SPG from WWII, and over half a dozen working howitzers and anti-tank guns, all in the hands of private collectors, and all with live barrels and breech blocks. There is a warbird museum near my hometime that has over a dozen flyable WWIi fighters and attack aircraft that could be armed very easily.

              And as for machine shops - all they would need is drawings and they can make barrels, shells, you name it - you need qualified machinists and power and materials and it can be done - and there is no way that every qualified machinist in the US has been killed.

              Can you make stuff in huge abundance - no of course not - but enough can be made for a few vehicles - and no town, unless it has a military base near it, a museum, a large size vehicle collection or a military production facility like Lima or York does, will have more than a few old AFV's and tanks.

              And if you look at the specs of lots of those vehicles on Paul's page I dont see M3 Stuarts and M47 Chaffees and other such old vehicles as making things much different in the US than previously depicted.
              Last edited by Olefin; 01-15-2013, 09:43 AM.

              Comment


              • Just a few thoughts

                There is a huge collection of military maunals in Tooel Utah - http://www.armyjeeps.net/Tomlin/Toml...ollection.htm- scroll all the way to the bottom

                from the site "This is 1,500 linear feet of manuals on 50 plus shelves, weight about 20 Tons. There are 30,000 plus, one each documents. The Library includes very comprehensive collections of TM's, FM's, TB's, SNL's, TB Ord's, FSMWO's, Etc."

                So I think it quite possible to PC to find FM or TM in alot places in US.
                also I think that many guard units might have nessary techs already

                State Guard: What did you in the Army/Marines
                Tech: I was a tank mechainc from 68-72
                State Guard: Great we job for your welcome broad Sgt Major
                Tech: When I left I was only a Sgt
                State Guard: Well your a Sgt Major now, Next

                Lastly I don't it too much of stretch for the PC to find an old AFV/APC in Texas/CA/NM. The many could have hidden away or it by passed cause nobody knew what do with it or did want it headache of trying to figure how they were going to maintain it fuel ect.
                I will not hide. I will not be deterred nor will I be intimidated from my performing my duty, I am a Canadian Soldier.

                Comment


                • In our adventures in the US when we got home we found the M113 APC in Grenada and put it to good use, a Stuart tank we took off some marauders in PA (we took down two guards and two mechanics silently to get it, then set off one heck of a firefight getting it out of town - just try starting an old Stuart tank silently), busted out of the MP brigades perimeter when they went CivGov using a M113 to do it (that then ran out of fuel a few hours later and we didnt have a still with us) and found an old White Scout Car complete with MG with its dying owner nearby after his militia group got wiped out by New American forces in Arkansas.

                  Of those vehicles two were canon and two were added by our GM.

                  And finding an old tank/AFV in a barn and having to put it back into shape is a great adventure that can involve all your skills and possibly do it all without having to fire a gun in the process for those who like problem solving, salvaging and bartering kinds of encounters.

                  Comment


                  • Munitions production

                    While this thread has largely been about the ability to resurrect old AFVs the original question was what is the ability of the "Home Guard and Militia units" to sustain themselfs and produce munitions. For this I'm discussion I'm mostly looking at US locations.

                    - I think before TDM, the military would have ramped up production and orders for munitions. With the break down of the infastructure associated with nuclear strikes it is not illogical that some large amounts of munitions were lost/cached/misplaced/in container lots of nuked cities (where they may have or may not have exploded). (Possible good adventure hook: A vet blinded in exchange tells you that X containers of first rate modern munitions intended for Europe was in the harbor at Y port when it was nuked. He thinks its still there and incredibly valuable. If its there the area around it may be very HOT.

                    - I think most decent colleges, and certainly all agricultural or mining schools, chemistry departments have the foundational knowledge to make base components for munitions. Black powder is fairly easy, smokeless powder and explosive components more challenging. Primary explosives for primers and initiators more challenging still. But the information is available now, it would have likely been more readily availalbe as the nation moved to war footing.

                    Small Arms:
                    - Reloading of revolvers, shotguns and some rifles (30-30 for example) with black powder is very doable. Most automatic/semi auto firearms will not reliably work with black powder.

                    - Reloading of modern rounds, if smokeless powder is available, is easy, and thousands of American hobbiest do it.

                    - Making smokeless powders and primers is more challenging. I'd expect that getting plants into production would be a major drive for organized groups. Once built they would produce a very valuable trading item. The technology is not that difficult, but it does assume a level of security and trade.

                    - In many, if not all of the modern COIN fights, over last 100 years ammunition has been smuggled into the Area of Operation. I've run a one-of campaign where PCs were tasked as security for a dozen semi trucks carrying tens of thousands of rounds of small arms ammo from Knoxville through the howling wilderness to a US "battle group" that was preparing to retake New Orleans. Lots of roleplaying opportunities in acquiring, supplying, trading for ammo.

                    - Making basic shotguns or bolt/lever action rifles can be done in just about any machine shop. I cannot see this being a big requirement as there are many firearms in US.

                    - There are also a surprisingly large number of small gun manufacturers in US, I'd expect all of them could turn out at least replica M-1 garands or M-3 grease guns, if not browning M1919A4s chambered for 7.62mm NATO. Securing, reestablishing, supplying or destroying a small factory could be the objective of a series of games.

                    - Several of the 'NPC' groups that I posted earlier had some of the NPCs armed with "Sten guns." I use that as a "generic" name for a simple home made SMG. A open bolt, blowback SMG is actually suprisingly easy to make. I think this is very likely to be seen. During WWII, the Soviets manufactured SMGs inside beseiged Lenningrad, the barrels were taken from rifles and cut in half to make 2 SMG barrels.

                    - belt feed machine guns are more challenging to manufacture and require close tolerences for both the guns and ammo. A electric powered, hopper feed gatling gun might be easier for many machine shops

                    - Further up this thread I discussed manufacture of explosive munitions. Again, I think a city police bomb squad or a retired... Military EOD tech would be invaluable to that effort. As would chemical engineers, both of these are not common, but would be found in any major metro area.

                    Comment


                    • "- belt feed machine guns are more challenging to manufacture and require close tolerences for both the guns and ammo. A electric powered, hopper feed gatling gun might be easier for many machine shops"

                      How about a good old fashioned hand cranked Gatling Gun They were very effective guns right thru the Spanish American War - and they should be a lot easier to manufacture

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                      • Gatling gun

                        Olefin: Yes, hand cranked gatling guns would be very doable.

                        I used the electric powered one since, 1) I think in 1999-2000, you'd likely see a electric motor added, hooked up to a car battery. 2) I think it's got more post apoc flavor than a straight hand cranked gun.

                        Back in the day: My PC designed and had build a 76mm "compressed air" powered mortar that lobbed either molotov cocktails or explosive shells. It had a fairly low signature. I liked it, even though it was short range.

                        Comment


                        • Originally posted by Targan View Post
                          The questions in my last two posts still haven't been answered. I remain keen for responses to those queries.
                          So do I, four days after they were asked.
                          If it moves, shoot it, if not push it, if it still doesn't move, use explosives.

                          Nothing happens in isolation - it's called "the butterfly effect"

                          Mors ante pudorem

                          Comment


                          • Originally posted by Apache6 View Post
                            Olefin: Yes, hand cranked gatling guns would be very doable.

                            I used the electric powered one since, 1) I think in 1999-2000, you'd likely see a electric motor added, hooked up to a car battery. 2) I think it's got more post apoc flavor than a straight hand cranked gun.

                            Back in the day: My PC designed and had build a 76mm "compressed air" powered mortar that lobbed either molotov cocktails or explosive shells. It had a fairly low signature. I liked it, even though it was short range.
                            Thats a great idea - sounds like something that Krakow would have turned out for sure.

                            Comment


                            • Though I ought not to, Ill weigh in on the subject.

                              Ill repeat what someone wrote to me regarding my idea for having three BTR-80 under the command of the Shogun in Nevada: if you want to have it in your campaign, just do it. Ill go further by saying that everyone has different ideas of what remains functional by 2001. If its important for you to have fairly widespread tanks and AFV in your Twilight: 2000 campaign, then youll find the justification. If its not important, youll find the justification.

                              All that said, all of the equipment under discussion is going to be of great interest to every surviving group. It will not take long before one government or another takes possession of working machine shops capable of modifying or making AFV and the equipment associated with them.

                              I think a quick review of the things needed for a machine shop capable of restoring non-functional tanks to working condition is in order. We all know all this stuff, but sometimes its useful to have a recap of the existing knowledge.

                              1) The machines. A machine shop needs the machines. Ideally, it will be able to make its own replacement machines. However, machine tools are less common than the machines themselves. All machine shops are not created equal. The machines for sheet metal and civilian automotive are not suited for all AFV functions. Machines for maintaining tractor trailers might be necessary for some tanks. This isnt my field of expertise.
                              a. In 1997, the nations machine shops might be working to capacity. This is favorable for the idea of finding the right machines and people for the job of restoring old tanks to working order.
                              2) The skilled work force. The machine shop needs people to run the machines. People are fragile. Training a new worker to replace someone dead from starvation, violence, disease, suicide, etc. takes time. Some people cannot be replaced in the time permitting between NOV 97 and [circa] APR 01. Overall, the quality of the nations machinist workforce will decline dramatically because some of the dead people will be the most seasoned machinists.
                              3) Electricity. Without electricity to run the machines, theyre more useful as cover in CQB than anything else.
                              4) Proper materials. The best machinists in the world cant do much without the right materials to work with. When one considers all of the parts that go into an old school tank like the M4 Sherman, there is a tremendous supply network stretching across the country and even across the world. The old economics driving mass production will be gone by APR 01, so to some degree local fabrication will pick up the slack. But all parts get made from raw materials. A break anywhere in the supply chain from the ground (or whatever source the shop is supposed to be using) to the finished product represents a huge obstacle.
                              Of course, machinists can be very imaginative. Substitutes might be found for many items. However, the substitutes, even if they work, bring their own drawbacks. Unfortunately, workable substitutes either wont exist or wont be found for a huge array of materials and parts.
                              5) Food and protection. A machine shop without a workforce fed enough to keep working isnt worth much. A machine shop without adequate protection for the workers isnt worth much.

                              By the time we meet all of the requirements for work, far fewer machine shops are going to be in a position to support bringing tanks back to life than we might imagine. Lets remember, too, that ammunition production requires chemical stocks. Large caliber ammunition production is much more demanding than small arms ammunition production.

                              As everyone here knows, Im of the school that the US basically stabilizes by Spring 2001. The nadir of food production and availability would have been in 1999-2000, provided one tosses out that deus ex machina of a drought. Of course, we have seen from real life that the US is quite subject to vagaries of the weather. Lets hope theres more rain in 2013 than there was in 2012. However, in most locations around the country the overwhelming majority of people will be involved in growing food, husbanding animals for food, hunting for food, or gathering wild foods. The workforce left over for all other tasks will be less than half the half the available manpower"sometimes much less than half. Demands on this workforce will include manual labor, medical functions, security, administration, and manufacturing to meet local needs. When the chief machinist tells the cantonment leadership that putting the main gun of the tank back into working order will require 400 man hours, plus another 300 to get the assembly line for one type of large caliber ammunition ready for production and another 100 per week to produce 15-20 rounds, the leadership may say forget it. Maintenance of small arms might prove more immediate.

                              Big cantonments like Colorado might have the ingredients for putting old tanks and AFV back in working order. Smaller cantonments just might not have all the ingredients needed and the willingness to place priority on getting those ingredients working towards the goal of restoring old tanks and other AFV to working order. So however many tanks and AFV there may be in working condition in NOV 97 across the US, the number of cantonments that have put them into working order will be very, very small. This doesnt mean that they cant have been dug in and armed. A working MG inside a tank turret that can be turned by a hand crank or electricity run through a wire from outside the vehicle would be both a formidable obstacle and a real morale boost for the defenders. But a Sherman capable of acting like a Sherman tank would be pretty rare in 2001 for my money.
                              “We’re not innovating. We’re selectively imitating.” June Bernstein, Acting President of the University of Arizona in Tucson, November 15, 1998.

                              Comment


                              • also in addition to fixing existing armor i earlier mentions improvised armored vehicles. these are not mere gun trucks however they aren't quite main battle tanks.

                                here is one from Syria


                                here is one from a mexican drug cartel


                                here is one from chechnya


                                and one from cuba


                                and lastly one from libia



                                remember these were created under the same kinds of conditions that T2K survivors would have faced. so it is neither implausible nor impossible.
                                the best course of action when all is against you is to slow down and think critically about the situation. this way you are not blindly rushing into an ambush and your mind is doing something useful rather than getting you killed.

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