We'll find out soon enough.
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My thoughts
Originally posted by raketenjagdpanzer View PostWe'll find out soon enough.
Twice in to
VA for Bladder C. they done good and I am still above ground smile.
Hang in
Harry O
PS now about the important stuff.... hmmm Got to start digging Poland rightTis better to do than to do not.
Tis better to act than react.
Tis better to have a battery of 105's than not.
Tis better to see them afor they see you.
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ER well
Originally posted by swaghauler View PostI understand this, but the Devs have issues with the availability of equipment. In the mid 90's, my unit had 6 pairs of Night Vision Goggles and 180 M16A2s. Which do you think would be more commonly found The M16A2 is both MORE COMMON, AND in real world 1990's dollars, would go for about $500 just like in the game (if I'm recalling it right, I don't have my rules handy). The (I'm guessing GEN II) Night Vision Goggles list for either $250 or $300 (once again, I don't have my rulebook in the cab), ONE TENTH the real world value of those goggles. There are issues like this all through the equipment guide, especially with the unit costs of certain Heavy Weapons, and Commo Equipment.
As you all know well by now, I will ditch anything "Canon" that doesn't follow real world logic (or economics).
er I think.Tis better to do than to do not.
Tis better to act than react.
Tis better to have a battery of 105's than not.
Tis better to see them afor they see you.
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I hope that it's nothing serious, Rak. Do you mind if I merge this post with your other one about this particular T2K topic
-Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG:
https://www.drivethrurpg.com/product...--Rooks-Gambit
https://www.drivethrurpg.com/product...ula-Sourcebook
https://www.drivethrurpg.com/product...nia-Sourcebook
https://www.drivethrurpg.com/product...liate_id=61048
https://preview.drivethrurpg.com/en/...-waters-module
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Originally posted by Raellus View PostI hope that it's nothing serious, Rak. Do you mind if I merge this post with your other one about this particular T2K topic
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Yeah, Go right ahead and merge the threads.THIS IS MY SIG, HERE IT IS.
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Originally posted by LT. Ox View Postand Prayers are with and for you Brother.
Twice in to
VA for Bladder C. they done good and I am still above ground smile.
Hang in
Harry O
PS now about the important stuff.... hmmm Got to start digging Poland right
Yeah, now to Poland.THIS IS MY SIG, HERE IT IS.
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Well, the problem with T2k is that ultimately it is a fantasy game, and it is a fantasy game written by fallible people, and it is a fantasy game written by fallible people based on what we now know are incorrect assumptions, along with some HUGE things done to "make" not only the T2k world like it is but to make 2300AD like it is: the small level of nuclear exchange, NATO not only falling apart but things like Italy throwing in with the USSR, and so on and so forth. I personally have "fixed" a lot of "bugs" in my own at-home T2k dealings but this is to follow canon as best I can, not just canon timeline but canon rules, and to those I will adhere.
With that said, the first snag I/we hit is the rule that states : "Since the game begins 'on the run', the only equipment players should be allowed to purchase is that which they can carry".
However this sourcebook does not start "on the run" but rather in a comparatively well equipped cantonment with a number of troops, that has been established for at least two years. Plus, it will alleviate the question of "why have you been here for two years, just sitting on your 'buy points'" and also "how have you held this position with no heavy equipment" and so on and so forth.
So, yes, ultimately that will be a rule I "bend" to flesh out this combat unit as I want. And who knows, when I initially roll for vehicles I may get some surprises there, too.
Well, enough faffing about, back to work.THIS IS MY SIG, HERE IT IS.
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Okay, so here's the initial vehicle makeup...
With a core group of 25 (N)PCs, I broke the vehicle rolls up with a single d6, assuming I'd get something light as a "commander's vehicle" or scout vehicle, which I did: Humvee.
The other vehicles rolled were:
2x 8-Ton Truck
1x M113
1x M1
1x M1E1
1x M1E2
...so initially this was an armor-heavy unit, probably remnants of VII Corps. from initially in the war (VII Corps. was heavily in the south-eastern FRG during the Cold War and the tank heavy nature of this unit, I would deem that they would be from 1AD elements at Ansbach.
Any objections so farTHIS IS MY SIG, HERE IT IS.
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Originally posted by raketenjagdpanzer View PostOkay, so here's the initial vehicle makeup...
With a core group of 25 (N)PCs, I broke the vehicle rolls up with a single d6, assuming I'd get something light as a "commander's vehicle" or scout vehicle, which I did: Humvee.
The other vehicles rolled were:
2x 8-Ton Truck
1x M113
1x M1
1x M1E1
1x M1E2
...so initially this was an armor-heavy unit, probably remnants of VII Corps. from initially in the war (VII Corps. was heavily in the south-eastern FRG during the Cold War and the tank heavy nature of this unit, I would deem that they would be from 1AD elements at Ansbach.
Any objections so far"Let's roll." Todd Beamer, aboard United Flight 93 over western Pennsylvania, September 11, 2001.
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Originally posted by raketenjagdpanzer View PostI'm not looking to make supermen but when you end up with a character with like...4/3/1/5/6/2...that ain't much to work with!sigpic "It is better to be feared than loved" - Nicolo Machiavelli
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Large smile
Originally posted by raketenjagdpanzer View PostQuick update: I'm fine. Three "abnormal" spots but they were excised during the biopsy so nothing to worry about. I shall endeavor to persevere.
And NO Friends like Josie Wales.Tis better to do than to do not.
Tis better to act than react.
Tis better to have a battery of 105's than not.
Tis better to see them afor they see you.
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