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  • Zombie/28 Days Later/Crossed Scenarios

    Exploring ideas for the above. Have others run such a campaign using TW2000 I would love to discuss possible scenarios, adventures, NPCs and other situations with similar fans of this genre. I am also going to be posting some of my own ideas here and welcome feedback and ideas.

    My campaign is set in and around LA. The group consists of a university profesor, a special forces officer, an intelligence officer, a police officer, and a professional burglar.

    I prefer the idea of some kind of infected crisis. A friend of mine helped me put this idea together. I realize the science is a bit wonky but the important thing is that it sound good--and none of my players took bio beyond one level in high school anyway.


    The S1R1 virus Syptoms

    The S1R1 is a highly infectious disease spreading like influenza and able to survive on surfaces for up to 24 hours. Infected individuals do sneeze often with infected droplets of S1R1 able to spread up to 6 meters. One infected individuals on average infected 5 other people and it has a mortality rate of 86% (in other words in a sample of 100 people, 86 people who contracted the virus died within 8 days, anybody who lived longer then 8 days underwent euthanasia, 10 out of the 100 who contracted the virus did not

    Early Symptoms shortly after infection
    Sneezing
    Dizzyness
    Fatigue
    Sweats

    These symptoms kick in by day 2-4
    Dilerium
    Dementia
    Amnesia
    Muscle cramps and spasms

    The onset of early dementia occurs as the virus travels up the spinal column disrupting higher brain functions. These symptoms can occur from day three of infection to day six.

    The victim may wander around like a 'zombie' and be largely confused by what happens around them. It is difficult for them to rest due to the discomfort and they may wander until they collapse from exhaustion. They are largely dangerous as passive carriers, as their bodily fluids are highly contagious.

    Later symptoms become apparent after day 5
    Psychosis
    Violent behavior
    Hallucinations
    Uncontrollable
    By day eight the victim is a shell of their former self, unable to see reason and lashing out at any nearby person.

    These infected can be dangerous, but mostly if bothered. However there is a risk that they will act like 'slow zombies'. They are capable of moving quickly at this stage but are mostly wandering in a world of madness. They still get hungry and thirsty. They are particularly dangerous to weak, injured or other poorly defended people. In crowds they can be very dangerous. They rarely attack one another but may do so.

    Feral Infected State
    Have heightened levels of adrenaline, the brain swells and becomes inflamed leading to massive chemical imbalances leaving a late infected, extremely violent and suffering frequent muscle spasms and sometimes seizures. Their brain retreats into a type of "Primitive state" where they rage after anything that moves like "prey" and grabs their attention.

  • #2
    If you want more control over the scenario, have the group trying to infiltrate a fenced in "Research Facility" to get to the "cure" before things get out of hand. In this scenario, the infection hasn't spread beyond the facility and the characters may know NOTHING about the agent/virus in question. Since the "environment" is much smaller, it is that much easier for you to control the story's "pacing" as well as the characters' movement. If you liked the scenario, let the virus "escape" the compound. The players are now at "Ground Zero" for a global pandemic.

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    • #3
      Originally posted by swaghauler View Post
      If you want more control over the scenario, have the group trying to infiltrate a fenced in "Research Facility" to get to the "cure" before things get out of hand. In this scenario, the infection hasn't spread beyond the facility and the characters may know NOTHING about the agent/virus in question. Since the "environment" is much smaller, it is that much easier for you to control the story's "pacing" as well as the characters' movement. If you liked the scenario, let the virus "escape" the compound. The players are now at "Ground Zero" for a global pandemic.
      I think that's a good one. As you say it's more of a sandbox. Also it allows for a precise map of an area, insertion and extraction, thta sort of thing.

      Comment


      • #4
        Project Red Lotus

        In the T2K Korean Peninsula Sourcebook, I included an infected "zombie" scenario. The condition is caused by a North Korean experimental bioweapon that gets loose during the war.

        Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG:

        https://www.drivethrurpg.com/product...--Rooks-Gambit
        https://www.drivethrurpg.com/product...ula-Sourcebook
        https://www.drivethrurpg.com/product...nia-Sourcebook
        https://www.drivethrurpg.com/product...liate_id=61048
        https://preview.drivethrurpg.com/en/...-waters-module

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        • #5
          The idea of running zombie scenarios is why I asked a while back about rules for called shots (particularly head shots), since some versions can only be taken down that way.

          There's a pretty good Dark Osprey book about zombies by Joseph A. McCullough, who's also a short story author and game designer. It discusses different types of zombies from the perspective of a historical journalist in a zombie-infested world.
          Writer at The Vespers War - World War I equipment for v2.2

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          • #6
            How would you handle bites and melee weapons
            I will not hide. I will not be deterred nor will I be intimidated from my performing my duty, I am a Canadian Soldier.

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            • #7
              Originally posted by rcaf_777 View Post
              How would you handle bites and melee weapons
              The rules in Twilight2000 V2.2 are a little weak for a melee/HTH "heavy" game.

              Comment


              • #8
                Zombie movies are fun to watch. Zombie RPG scenarios/campaigns...they have all the reality of a stuffed blue elephant to me.
                I'm guided by the beauty of our weapons...First We Take Manhattan, Jennifer Warnes

                Entirely too much T2K stuff here: www.pmulcahy.com

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                • #9
                  Originally posted by pmulcahy11b View Post
                  Zombie movies are fun to watch. Zombie RPG scenarios/campaigns...they have all the reality of a stuffed blue elephant to me.
                  I know this is very much a case of what appeals to one person doesn't necessarily appeal to another but what's the difference between the reality of a zombie game compared to say a D&D game
                  Personally I think the zombie genre has been overdone and I utterly despise the fool who decided that zombies that run at you are scarier and more exciting but zombies. orcs & dragons, soviets or alien invaders - they all require suspension of disbelief for the game to work.

                  Comment


                  • #10
                    Originally posted by Raellus View Post
                    In the T2K Korean Peninsula Sourcebook, I included an infected "zombie" scenario. The condition is caused by a North Korean experimental bioweapon that gets loose during the war.

                    http://www.drivethrurpg.com/product/...ebooksrc=fp_u5

                    Neat, I'll try to pick that up when I've some extra cash.

                    Comment


                    • #11
                      Originally posted by The Dark View Post
                      The idea of running zombie scenarios is why I asked a while back about rules for called shots (particularly head shots), since some versions can only be taken down that way.

                      There's a pretty good Dark Osprey book about zombies by Joseph A. McCullough, who's also a short story author and game designer. It discusses different types of zombies from the perspective of a historical journalist in a zombie-infested world.
                      I haven't seen that one but I'll check that one out.

                      This one yes

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                      • #12
                        Crossed

                        I've read that one. My choice would be to eat a bullet- two if possible.

                        Comment


                        • #13
                          Originally posted by rcaf_777 View Post
                          How would you handle bites and melee weapons
                          I'm still working on that. I may adapt another system for the melee combat stuff. The bites that do sufficient damage will cause infection unless the character has some kind of immunity. Then it is a matter of their con. providing resistance.

                          Comment


                          • #14
                            Originally posted by DocFirefly View Post
                            Crossed

                            I've read that one. My choice would be to eat a bullet- two if possible.

                            What I'm mostly adopting from Crossed is that there are more impulses than just eat and kill. Basically my infected become rabid beasts, with rudiments of human intelligence. Perhaps somewhat like the creatures from Omega Man/I am Legend. Essentially, they are hostile to non-infected--no one yet knows why--and see animals and other humans as prey, generally. However they may also have the urge to mate, and they may appear cruel and sadistic, but this is less the creative mad cruelty of the Crossed and more that they have no inhbitions. Nearly all lack the ability to use anything more than the most basic technology rather in the manner of an ape or monkey. That is, they might bash at you with a baseball but but it's only because they had it on hand.

                            Also like the Crossed, I wanted them to be capable of eating, drinking and resting, otherwise, as I see it, the plague, since it crashes and burns so quickly, would end in a matter of days.

                            Comment


                            • #15
                              Originally posted by DocFirefly View Post
                              Crossed

                              I've read that one. My choice would be to eat a bullet- two if possible.

                              What I'm mostly adopting from Crossed is that there are more impulses than just eat and kill. Basically my infected become rabid beasts, with rudiments of human intelligence. Perhaps somewhat like the creatures from Omega Man/I am Legend. Essentially, they are hostile to non-infected--no one yet knows why--and see animals and other humans as prey, generally. However they may also have the urge to mate, and they may appear cruel and sadistic, but this is less the creative mad cruelty of the Crossed and more that they have no inhbitions. Nearly all lack the ability to use anything more than the most basic technology rather in the manner of an ape or monkey. That is, they might bash at you with a baseball but but it's only because they had it on hand.

                              Also like the Crossed, I wanted them to be capable of eating, drinking and resting, otherwise, as I see it, the plague, since it crashes and burns so quickly, would end in a matter of days.

                              Comment

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