Originally posted by swaghauler
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Zombie/28 Days Later/Crossed Scenarios
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Originally posted by pmulcahy11b View PostZombie movies are fun to watch. Zombie RPG scenarios/campaigns...they have all the reality of a stuffed blue elephant to me.
That said I will stay away from the greater Atlanta area when there Necropocalypse kicks off
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Originally posted by madmikechoi View PostI thought watching zombie flicks/Walking Dead was watching stupid people doing stupid things and occasionally paying for it.
That said I will stay away from the greater Atlanta area when there Necropocalypse kicks off
If you consult other game books, especially GURPS Zombies, there are a couple of conversions you can look at, "Lugtrek" and "CORSY".
The SJG line editor had suggested 20% infected at the start of an outbreak, one could do this by a "TOT" of having mutated strains with altered infection times.Last edited by .45cultist; 04-17-2018, 05:55 AM.
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Originally posted by madmikechoi View PostI thought watching zombie flicks/Walking Dead was watching stupid people doing stupid things and occasionally paying for it.
That said I will stay away from the greater Atlanta area when there Necropocalypse kicks off
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Originally posted by Enfield View PostThanks for the tips. I'll try to see if I can find a copy, but if not I may do some rules juggling with Call of Cthulhu, whose supplements have a number of melee weapons. (For instance I have the Dark Ages and Cthulhu Invictus setting books.)
Weapons with a base damage of 1d4 in CoC do 1 die of damage in T2K and do not have STR bonuses.
Weapons with a 1d6 base damage are either Dam 2 if they are primarily stabbing weapons or 1 + 1/2 Str if they are slashing/striking weapons.
Weapons with a 1d8 base damage are Dam 2 + 1/2 Str if one-handed and Dam 2 + Str if two-handed.
Weapons with a 1d10 base damage are Dam 3 + 1/2 Str, and 2d6 is Dam 3 + Str.
A weapon with CoC base chance 25 or higher is considered to have standard chances to hit. For each 5 percentiles below 25, the weapon is -1 to hit in T2K.Writer at The Vespers War - World War I equipment for v2.2
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Originally posted by The Dark View PostTaking a look at CoC 6e and some of the supplements, and comparing them with More Guns!, I came up with a quick and dirty conversion. I ignore pluses, so only the die type and quantity matter.
Weapons with a base damage of 1d4 in CoC do 1 die of damage in T2K and do not have STR bonuses.
Weapons with a 1d6 base damage are either Dam 2 if they are primarily stabbing weapons or 1 + 1/2 Str if they are slashing/striking weapons.
Weapons with a 1d8 base damage are Dam 2 + 1/2 Str if one-handed and Dam 2 + Str if two-handed.
Weapons with a 1d10 base damage are Dam 3 + 1/2 Str, and 2d6 is Dam 3 + Str.
A weapon with CoC base chance 25 or higher is considered to have standard chances to hit. For each 5 percentiles below 25, the weapon is -1 to hit in T2K.
Thank you, yes that makes a great deal of sense.
The way I once put my views on typical zombie/infected movies is my response to the three scenes where "The Walking Dead" shows large animals being killed. In one case this is a tiger, in 2 it is a horse. I said "Imagine getting six of your drunk friends together, then try to catch and eat a live horse with your bare hands and your teeth."
So teeth, hands and nails don't do that much damage, unless you are very well trained. Some might argue that a highly trained martial artist or hand to hand combat expert of whatever sort might do more damage, but they cannot do MORE damage than say a large knife, club or other melee weapon. Therefore if such weapons CAN kill someone but may not in inexpert hands then they should not do the kind of slaughtering, mutilating damage that happens in the movies save by some fluke. So this certainly helps with that.
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Originally posted by The Dark View PostTaking a look at CoC 6e and some of the supplements, and comparing them with More Guns!, I came up with a quick and dirty conversion. I ignore pluses, so only the die type and quantity matter.
Weapons with a base damage of 1d4 in CoC do 1 die of damage in T2K and do not have STR bonuses.
Weapons with a 1d6 base damage are either Dam 2 if they are primarily stabbing weapons or 1 + 1/2 Str if they are slashing/striking weapons.
Weapons with a 1d8 base damage are Dam 2 + 1/2 Str if one-handed and Dam 2 + Str if two-handed.
Weapons with a 1d10 base damage are Dam 3 + 1/2 Str, and 2d6 is Dam 3 + Str.
A weapon with CoC base chance 25 or higher is considered to have standard chances to hit. For each 5 percentiles below 25, the weapon is -1 to hit in T2K.
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Originally posted by Enfield View PostThank you, yes that makes a great deal of sense.
The way I once put my views on typical zombie/infected movies is my response to the three scenes where "The Walking Dead" shows large animals being killed. In one case this is a tiger, in 2 it is a horse. I said "Imagine getting six of your drunk friends together, then try to catch and eat a live horse with your bare hands and your teeth."
So teeth, hands and nails don't do that much damage, unless you are very well trained. Some might argue that a highly trained martial artist or hand to hand combat expert of whatever sort might do more damage, but they cannot do MORE damage than say a large knife, club or other melee weapon. Therefore if such weapons CAN kill someone but may not in inexpert hands then they should not do the kind of slaughtering, mutilating damage that happens in the movies save by some fluke. So this certainly helps with that.
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Originally posted by .45cultist View PostDon't forget prions, which can damage the brain.
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I was about to suggest prions....and perhaps it is a research project that gets away from someone.
The main issue, Prions take years or decades at times to incubate. Or, at lesst the ones we know aboutAuthor of "Distant Winds of a Forgotten World" available now as part of the Cannon Publishing Military Sci-Fi / Fantasy Anthology: Spring 2019 (Cannon Publishing Military Anthology Book 1)
"Red Star, Burning Streets" by Cavalier Books, 2020
https://epochxp.tumblr.com/ - EpochXperience - Contributing Blogger since October 2020. (A Division of SJR Consulting).
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Originally posted by Jason Weiser View PostI was about to suggest prions....and perhaps it is a research project that gets away from someone.
The main issue, Prions take years or decades at times to incubate. Or, at lesst the ones we know about
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Originally posted by Jason Weiser View PostI was about to suggest prions....and perhaps it is a research project that gets away from someone.sigpic "It is better to be feared than loved" - Nicolo Machiavelli
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Originally posted by Targan View Post
DC1's "Darktek" had the Viral Phage, which used bacteria to attack viruses. It was researched in the USSR. Since Kansas is to have some labs for research, perhaps a Russian familiar with the old phage data was there. The PC's could be one of several factions looking for him. The T2K !E "dements" could be victims of such a thing as well.
Well, I will think up something that might inspire a scenario or two.Last edited by .45cultist; 06-09-2018, 09:27 AM.
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Originally posted by .45cultist View PostThat bumps up prions on the pandemic list. Especially the "hide in the brain" part. A synthetic variant escapes and goes on a world tour.....
DC1's "Darktek" had the Viral Phage, which used bacteria to attack viruses. It was researched in the USSR. Since Kansas is to have some labs for research, perhaps a Russian familiar with the old phage data was there. The PC's could be one of several factions looking for him. The T2K !E "dements" could be victims of such a thing as well.
Well, I will think up something that might inspire a scenario or two.Last edited by swaghauler; 06-15-2018, 06:13 PM.
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