DC3 has a scientist career I can use. I'm thinking of statting every thing and giving three sets of motivations for campaign options. Add a couple of competing expeditions to the mix and go for it.
Announcement
Collapse
No announcement yet.
Zombie/28 Days Later/Crossed Scenarios
Collapse
X
-
After re-reading the V2 stats and responses about infected life expectancies.
What if the infected were a feral Typhoid Mary Damaged survivors who can infect others. As for the next two stages, either there were two variant strains created during the outbreak, or some victims need to roll vs health or relapse, creating the slower types after being ill again. This also raises the specter of infected multiplying the old fashion way.
Comment
-
Dr. Anthony Williams
Going with the premise of a bacteria based infected, Genetics is from TNE:
Dr. Anthony Williams
EXP NPC
Driving: 11
First Aid: 13
Genetics: 15
Observation: 12
Physician:13
Russian: 11
Small Arms/ Pistol:10
Pick one motivation package to fit your campaign:
6 Spades, 5 Hearts
3 Spades, 8 Diamonds
Ace Diamonds, 10 Clubs
Dr. Williams will own a 9MMP pistol he bought after receiving threats from radicals at work. He studied the use of phages to target specific bacteria resistant to eradication. Given a lab and time, determined by the GM, He will begin a trial of Phage and Vitamin C on infected.
The PC's securing the good doctor doesn't end the campaign, he needs a lab, specific materials and unharmed infected too!
Comment
-
Originally posted by .45cultist View PostAfter re-reading the V2 stats and responses about infected life expectancies.
What if the infected were a feral Typhoid Mary Damaged survivors who can infect others. As for the next two stages, either there were two variant strains created during the outbreak, or some victims need to roll vs health or relapse, creating the slower types after being ill again. This also raises the specter of infected multiplying the old fashion way.
Comment
-
Originally posted by .45cultist View PostGoing with the premise of a bacteria based infected, Genetics is from TNE:
Dr. Anthony Williams
EXP NPC
Driving: 11
First Aid: 13
Genetics: 15
Observation: 12
Physician:13
Russian: 11
Small Arms/ Pistol:10
Pick one motivation package to fit your campaign:
6 Spades, 5 Hearts
3 Spades, 8 Diamonds
Ace Diamonds, 10 Clubs
Dr. Williams will own a 9MMP pistol he bought after receiving threats from radicals at work. He studied the use of phages to target specific bacteria resistant to eradication. Given a lab and time, determined by the GM, He will begin a trial of Phage and Vitamin C on infected.
The PC's securing the good doctor doesn't end the campaign, he needs a lab, specific materials and unharmed infected too!
Comment
-
Originally posted by Enfield View PostYeah this kind of NPC and plotline is very good. Generally in this kind of scenario such NPCs are like 'treasure' to a D&D character; they can accelerate the plotline and establish stuff worth fighting for. As you say this can lead to other adventures on a large or small scale.
Comment
-
Infected NPC Chart:
Using the PC rule no stat can be "0", here is a quick reference......
Elite: STR 8/ AGL8/ CON8/ INT8/ EDU1/ CHA1
Vet : STR7/ AGL7/ CON7/ INT7/ EDU1/ CHA1
Exp: STR6/ AGL6/ CON6/ INT6/ EDU1/ CHA1
Nov: STR6/ AGL6/ CON6/ INT6/ EDU1/ CHA1
Should the virus reduce INT at all
civilized behavior is a function of EDU, so they can be savage and cannibalistic.
Comment
-
Originally posted by Targan View PostI'm guided by the beauty of our weapons...First We Take Manhattan, Jennifer Warnes
Entirely too much T2K stuff here: www.pmulcahy.com
Comment
-
Originally posted by .45cultist View PostUsing the PC rule no stat can be "0", here is a quick reference...
Elite: STR 8/ AGL8/ CON8/ INT8/ EDU1/ CHA1
Vet : STR7/ AGL7/ CON7/ INT7/ EDU1/ CHA1
Exp: STR6/ AGL6/ CON6/ INT6/ EDU1/ CHA1
Nov: STR6/ AGL6/ CON6/ INT6/ EDU1/ CHA1
Should the virus reduce INT at all
civilized behavior is a function of EDU, so they can be savage and cannibalistic.The poster formerly known as The Dark
The Vespers War - Ninety years before the Twilight War, there was the Vespers War.
Comment
-
Originally posted by Vespers War View PostRaising the zombie thread from the dead (heh), I think it depends on whether the zombies should be mostly mindless or somewhat cunning. INT controls both Observation (for setting/avoiding ambushes) and Tracking, so there'd be a 5-7 point swing in the asset for those two skills depending on what the stat is set at. Novices will have either 4 or 9 for those assets, up to elites being either 8 or 15. I don't think there's a correct answer, but it'll be something that affects how the zombies behave. INT 1 zombies will have more tendency to wander into killing zones and lose track of people who run around corners. INT 6/7/8 zombies will avoid ambushes and be more dogged in pursuit.
Comment
-
I seem to recall writing on the old board a zombie-esque scenario where the blood itself was an infectious agent of the disease. I admit, the incubation time was a bit short, but I rather liked the scenario as a whole. Damn shame I cannot find the scenario anywhere to save my life.Author of "Distant Winds of a Forgotten World" available now as part of the Cannon Publishing Military Sci-Fi / Fantasy Anthology: Spring 2019 (Cannon Publishing Military Anthology Book 1)
"Red Star, Burning Streets" by Cavalier Books, 2020
https://epochxp.tumblr.com/ - EpochXperience - Contributing Blogger since October 2020. (A Division of SJR Consulting).
Comment
Comment