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  • #46
    DC3 has a scientist career I can use. I'm thinking of statting every thing and giving three sets of motivations for campaign options. Add a couple of competing expeditions to the mix and go for it.

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    • #47
      Originally posted by .45cultist View Post
      DC3 has a scientist career I can use. I'm thinking of statting every thing and giving three sets of motivations for campaign options. Add a couple of competing expeditions to the mix and go for it.
      A man after my own heart.

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      • #48
        After re-reading the V2 stats and responses about infected life expectancies.
        What if the infected were a feral Typhoid Mary Damaged survivors who can infect others. As for the next two stages, either there were two variant strains created during the outbreak, or some victims need to roll vs health or relapse, creating the slower types after being ill again. This also raises the specter of infected multiplying the old fashion way.

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        • #49
          Dr. Anthony Williams

          Going with the premise of a bacteria based infected, Genetics is from TNE:


          Dr. Anthony Williams
          EXP NPC

          Driving: 11
          First Aid: 13
          Genetics: 15
          Observation: 12
          Physician:13
          Russian: 11
          Small Arms/ Pistol:10

          Pick one motivation package to fit your campaign:

          6 Spades, 5 Hearts

          3 Spades, 8 Diamonds

          Ace Diamonds, 10 Clubs

          Dr. Williams will own a 9MMP pistol he bought after receiving threats from radicals at work. He studied the use of phages to target specific bacteria resistant to eradication. Given a lab and time, determined by the GM, He will begin a trial of Phage and Vitamin C on infected.


          The PC's securing the good doctor doesn't end the campaign, he needs a lab, specific materials and unharmed infected too!

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          • #50
            Originally posted by .45cultist View Post
            After re-reading the V2 stats and responses about infected life expectancies.
            What if the infected were a feral Typhoid Mary Damaged survivors who can infect others. As for the next two stages, either there were two variant strains created during the outbreak, or some victims need to roll vs health or relapse, creating the slower types after being ill again. This also raises the specter of infected multiplying the old fashion way.
            It does indeed. Thanks for this one, I will add it to the list of mutations or variant strains.

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            • #51
              Originally posted by .45cultist View Post
              Going with the premise of a bacteria based infected, Genetics is from TNE:


              Dr. Anthony Williams
              EXP NPC

              Driving: 11
              First Aid: 13
              Genetics: 15
              Observation: 12
              Physician:13
              Russian: 11
              Small Arms/ Pistol:10

              Pick one motivation package to fit your campaign:

              6 Spades, 5 Hearts

              3 Spades, 8 Diamonds

              Ace Diamonds, 10 Clubs

              Dr. Williams will own a 9MMP pistol he bought after receiving threats from radicals at work. He studied the use of phages to target specific bacteria resistant to eradication. Given a lab and time, determined by the GM, He will begin a trial of Phage and Vitamin C on infected.


              The PC's securing the good doctor doesn't end the campaign, he needs a lab, specific materials and unharmed infected too!
              Yeah this kind of NPC and plotline is very good. Generally in this kind of scenario such NPCs are like 'treasure' to a D&D character; they can accelerate the plotline and establish stuff worth fighting for. As you say this can lead to other adventures on a large or small scale.

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              • #52
                Originally posted by Enfield View Post
                Yeah this kind of NPC and plotline is very good. Generally in this kind of scenario such NPCs are like 'treasure' to a D&D character; they can accelerate the plotline and establish stuff worth fighting for. As you say this can lead to other adventures on a large or small scale.
                I did reject King Clubs, King Diamonds as I didn't want a RE villain.

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                • #53
                  Infected NPC Chart:

                  Using the PC rule no stat can be "0", here is a quick reference......

                  Elite: STR 8/ AGL8/ CON8/ INT8/ EDU1/ CHA1
                  Vet : STR7/ AGL7/ CON7/ INT7/ EDU1/ CHA1
                  Exp: STR6/ AGL6/ CON6/ INT6/ EDU1/ CHA1
                  Nov: STR6/ AGL6/ CON6/ INT6/ EDU1/ CHA1

                  Should the virus reduce INT at all
                  civilized behavior is a function of EDU, so they can be savage and cannibalistic.
                  Last edited by .45cultist; 09-06-2018, 08:46 AM. Reason: I can't spell "quick".

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                  • #54
                    Just fu**ing wonderful -- why do scientists come up with this stuff Isn't experimenting on real prions enough for them!!
                    Last edited by pmulcahy11b; 09-05-2018, 02:14 PM. Reason: Misspelling
                    I'm guided by the beauty of our weapons...First We Take Manhattan, Jennifer Warnes

                    Entirely too much T2K stuff here: www.pmulcahy.com

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                    • #55
                      Originally posted by .45cultist View Post
                      Using the PC rule no stat can be "0", here is a quick reference...

                      Elite: STR 8/ AGL8/ CON8/ INT8/ EDU1/ CHA1
                      Vet : STR7/ AGL7/ CON7/ INT7/ EDU1/ CHA1
                      Exp: STR6/ AGL6/ CON6/ INT6/ EDU1/ CHA1
                      Nov: STR6/ AGL6/ CON6/ INT6/ EDU1/ CHA1

                      Should the virus reduce INT at all
                      civilized behavior is a function of EDU, so they can be savage and cannibalistic.
                      Raising the zombie thread from the dead (heh), I think it depends on whether the zombies should be mostly mindless or somewhat cunning. INT controls both Observation (for setting/avoiding ambushes) and Tracking, so there'd be a 5-7 point swing in the asset for those two skills depending on what the stat is set at. Novices will have either 4 or 9 for those assets, up to elites being either 8 or 15. I don't think there's a correct answer, but it'll be something that affects how the zombies behave. INT 1 zombies will have more tendency to wander into killing zones and lose track of people who run around corners. INT 6/7/8 zombies will avoid ambushes and be more dogged in pursuit.
                      The poster formerly known as The Dark

                      The Vespers War - Ninety years before the Twilight War, there was the Vespers War.

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                      • #56
                        Originally posted by Vespers War View Post
                        Raising the zombie thread from the dead (heh), I think it depends on whether the zombies should be mostly mindless or somewhat cunning. INT controls both Observation (for setting/avoiding ambushes) and Tracking, so there'd be a 5-7 point swing in the asset for those two skills depending on what the stat is set at. Novices will have either 4 or 9 for those assets, up to elites being either 8 or 15. I don't think there's a correct answer, but it'll be something that affects how the zombies behave. INT 1 zombies will have more tendency to wander into killing zones and lose track of people who run around corners. INT 6/7/8 zombies will avoid ambushes and be more dogged in pursuit.
                        Slipping a smarter one in can keep the tension up, as can having the dumber ones do something to make the players think they're smarter!

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                        • #57
                          I seem to recall writing on the old board a zombie-esque scenario where the blood itself was an infectious agent of the disease. I admit, the incubation time was a bit short, but I rather liked the scenario as a whole. Damn shame I cannot find the scenario anywhere to save my life.
                          Author of "Distant Winds of a Forgotten World" available now as part of the Cannon Publishing Military Sci-Fi / Fantasy Anthology: Spring 2019 (Cannon Publishing Military Anthology Book 1)

                          "Red Star, Burning Streets" by Cavalier Books, 2020

                          https://epochxp.tumblr.com/ - EpochXperience - Contributing Blogger since October 2020. (A Division of SJR Consulting).

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