Originally posted by Raellus
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We may have talked about it before, but my best example of how explosions are weird in 4e is the 25mm cannon firing HE rounds. Currently, if a PC is wearing a plate vest and gets hit square in the chest with a 25mm HE round, he would have to roll CUF, but otherwise he'd suffer no injury unless additional successes are rolled by the shooter.
The 25mm HE round does 4 dmg with a +2 armor modifier. The plate vest has 2 armor, bringing the total damage mitigation to 4. Even with the blast rating of D, because blast dmg is handled separately to direct damage, it would all be mitigated by the vest as well (it's unclear if the blast damage hit location would be rolled separately from the direct damage hit location).
In any case, I can't imagine that makes any sense from a real world perspective. You can abstract things, but it just feels off. I do think the FL team should have taken some more time considering how explosions are handled - there's a lot of room for improvement on armor modifiers especially.
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