Good Morning, its about 07,30 here in Sweden on saturday morning, so im sure the next SGs will be delayed a bit.
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With only a few days left I don't forsee any major stretch goals. Maybe another set of dice would be easiest.
*dreaming of a Pirates rewrite**************************************
Each day I encounter stupid people I keep wondering... is today when I get my first assault charge??
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Originally posted by StainlessSteelCynic View PostRecently the kickstarter hit another stretch goal. The Black Madonna rewrite is now unlocked based on the money pledged although when I check the kickstarter page it had not been updated to reflect this
The Black Madonna is one of the most iconic modules for the first edition of Twilight: 2000. If we reach this goal, the original author Frank Frey will write a new version of this scenario, updated for the new edition. This is a digital stretch goal, which will be made available to all backers in PDF format, after the release of the core game. Backers will also be able to order a printed version of this book from our webshop at zero cost except shipping.
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It seems they are listening to people on what they want:
STRETCHGOAL 25: HOMELAND HACK LOCKED
If we reach this goal, we will expand the World at War chapter in the Players Manual with texts describing major regions beyond the core settings Poland and Sweden. These texts will cover the US, the UK, and Germany, and an overview of the rest of the world. The texts will be accompanied with include guidelines for placing a Twilight: 2000 campaign in these areas.Author of "Distant Winds of a Forgotten World" available now as part of the Cannon Publishing Military Sci-Fi / Fantasy Anthology: Spring 2019 (Cannon Publishing Military Anthology Book 1)
"Red Star, Burning Streets" by Cavalier Books, 2020
https://epochxp.tumblr.com/ - EpochXperience - Contributing Blogger since October 2020. (A Division of SJR Consulting).
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Originally posted by Jason Weiser View PostIt seems they are listening to people on what they want:
STRETCHGOAL 25: HOMELAND HACK LOCKED
If we reach this goal, we will expand the World at War chapter in the Players Manual with texts describing major regions beyond the core settings Poland and Sweden. These texts will cover the US, the UK, and Germany, and an overview of the rest of the world. The texts will be accompanied with include guidelines for placing a Twilight: 2000 campaign in these areas.
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I can't believe they didn't include this from the very start! It's rather vital to form a proper understanding of the game world for referees. Bit of a big step up too compared to the others. I wonder if they made it more because they don't really want to include it if they can avoid itIf it moves, shoot it, if not push it, if it still doesn't move, use explosives.
Nothing happens in isolation - it's called "the butterfly effect"
Mors ante pudorem
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I agree this should be a day one goal - surprised they never considered it till now - that and there should be soon some kind of order of battle for the US, Soviet, Swedish and NATO forces in the game - especially for refs running scenarios - you could use the old books but with the new timeline they wont be accurate
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Originally posted by Targan View PostIf only crowd funding had been a thing when the previous editions came out
Where crowdfunding would have helped was to give GDW the finances to fight off TSR when Lorraine Williams (who was in charge of TSR at the time and someone who actually disliked gamers) was trying to expunge any influence Gary Gygax had on fantasy gaming.
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Short-term v. Long-term
Originally posted by StainlessSteelCynic View PostDidn't need crowdfunding back then. Good product was it's own best advertisement and people bought games on the recommendation of other players and gaming magazines.
What's curious to me is that FL is an established industry entity- they probably don't need KS to get v4 off the ground. It seems like they could get the start-up funds without KS, but that would probably entail owing interest on loans (or dividends to investors), and/or giving up a share of the profits (yeah, I've watched a few episodes of Shark Tank). With KS, all they owe is the product promised to their backers. It seems like a better deal for them, and maybe a faster track for potential customers.
I was thinking about this earlier today. The v4 KS backers are essentially pre-ordering, and pre-paying for the game. It's a great way to generate start-up capital, but is it a model with sustainable revenue generating possibilities I just wonder what their long-term strategy is.
And that's where you're right on the money, SSC (pun intended)- if FL wants to sell more product than what their KS backers have essentially already pre-purchased (to the tune of $500k), the product is going to have to be good. Backers are going to have to be impressed/pleased enough with the core system to intro it to their gaming group, or recommend it to friends, or praise it on the interwebs- not to mention purchase follow-up products in the line. Otherwise, the buck is literally going to stop with the KS backers and the core box set.
-Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG:
https://www.drivethrurpg.com/product...--Rooks-Gambit
https://www.drivethrurpg.com/product...ula-Sourcebook
https://www.drivethrurpg.com/product...nia-Sourcebook
https://www.drivethrurpg.com/product...liate_id=61048
https://preview.drivethrurpg.com/en/...-waters-module
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Originally posted by Raellus View PostBut first you've got to develop a product and get it to market, and that takes capital. KS is a way to cut out the middle man. It's a great concept, when it works. Word of mouth only works once the product's in people's hands. Getting it there is the first hurdle; KS is a way to get over it.
What's curious to me is that FL is an established industry entity- they probably don't need KS to get v4 off the ground. It seems like they could get the start-up funds without KS, but that would probably entail owing interest on loans (or dividends to investors), and/or giving up a share of the profits (yeah, I've watched a few episodes of Shark Tank). With KS, all they owe is the product promised to their backers. It seems like a better deal for them, and maybe a faster track for potential customers.
I was thinking about this earlier today. The v4 KS backers are essentially pre-ordering, and pre-paying for the game. It's a great way to generate start-up capital, but is it a model with sustainable revenue generating possibilities I just wonder what their long-term strategy is.
And that's where you're right on the money, SSC (pun intended)- if FL wants to sell more product than what their KS backers have essentially already pre-purchased (to the tune of $500k), the product is going to have to be good. Backers are going to have to be impressed/pleased enough with the core system to intro it to their gaming group, or recommend it to friends, or praise it on the interwebs- not to mention purchase follow-up products in the line. Otherwise, the buck is literally going to stop with the KS backers and the core box set.
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I've dabbled in crowdfunding over the years and when it comes to things like raising funds to, for example, build wells in remote communities or help start community businesses, the overall outcomes are generally positive for the short & long term.
I do appreciate the desire to mitigate risk by cutting out the need to raise capital, take loans or get investors but when it comes to crowdfunding for hobbies and the like, it really does feel sometimes like it's a quick grab for cash and there is no intention of supporting the product for the long term.
For a company like Free League or Clockwork Publishing, I can understand the desire for crowdfunding because even though they are well established they're still small companies and don't make massive profits.
But still, given Free League's track record of a big release at the beginning and very little to no product development/release after a few years, I am concerned that this kickstarter will give them the money they need to push a bunch of product out in the first year and then they will rest on their laurels and do nothing else for this 4th edition (except to rely on fan-made content to keep interest alive). With all the cash they'll be getting from this kickstarter, they don't really have to do much work to keep the company financial for the next couple of years - that's why it concerns me. Will they simply figure "Hey we've done all we have to, lets put our feet up until we come up with some new game" or do they truly intend to develop the T2k setting for a longer term
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Originally posted by pansarskott View PostKickstarter isn't only about the money, it's also about advertising and building hype
But with that said, it doesn't do anything to remove my concerns about what happens to Twilight: 2000 after Free League have delivered all the items for the kickstarter. There's some talk from them about wanting to release more product in a few years but considering what has (or rather, hasn't) happened with their other product lines, I am left to think "Okay, that's a nice thought, but I'll believe it when I see it."
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Originally posted by StainlessSteelCynic View PostAbsolutely and that's something I didn't think about. It's definitely a positive factor for whoever is trying to get a crowdfunding project started - free advertising! What's not to like.
But with that said, it doesn't do anything to remove my concerns about what happens to Twilight: 2000 after Free League have delivered all the items for the kickstarter. There's some talk from them about wanting to release more product in a few years but considering what has (or rather, hasn't) happened with their other product lines, I am left to think "Okay, that's a nice thought, but I'll believe it when I see it."Running a T2k game on Discord. Want to join us? PM me.
I am a tomato, to some.
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Originally posted by StainlessSteelCynic View PostDidn't need crowdfunding back then. Good product was it's own best advertisement and people bought games on the recommendation of other players and gaming magazines (and not some company sponsored social media "influencer" - looking at you Harry Knowles).
Where crowdfunding would have helped was to give GDW the finances to fight off TSR when Lorraine Williams (who was in charge of TSR at the time and someone who actually disliked gamers) was trying to expunge any influence Gary Gygax had on fantasy gaming.sigpic "It is better to be feared than loved" - Nicolo Machiavelli
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