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  • Originally posted by mpipes View Post
    After they put out that utterly non-sensical and illogical Alpha reveal, I have little faith. I think a half wit 7th grade wargamer - like me in the day - could have done better. It was comically bad in my opinion and indicates an unprofessional and biased mind set - not to mention anti-semantic - that marks the entire project as hopelessly tainted and inevitably doomed.

    They really do need to fire at least one person from the project and have a MASSIVE rewrite of the background that is not so pro-Soviet in slant not to mention anti-NATO. And really, DOES ANYONE think any NATO/Euro-Soviet war would EVER center on neutral Sweden!!!
    They got Sweden so heavily involved because FL's primary market is Sweden.
    Without their involvement, there would be very little sales, compared to their other products.

    Comment


    • Twilight 2000 has global appeal - the V4 ignores that completely - the rest of the world is an afterthought - and the audience they need to write for and make the game make sense for needs to be a lot less Sweden-centric or it will fail. If all they wanted to write for was Sweden then why not release an actual Scandinavian Sourcebook for the current V1 or V2.2 and be able to do the job right and not attempting to world build for a V4 and having the obvious issues that they are having.

      FYI that was exactly what Marc was wanting me to do by the way - try to take the existing Scandinavian Sourcebook that had been released so long ago and try to scrub it and release it in something that would be useable - the problem is the translation problems alone would be massive - let alone the fact that it basically took a lot of the canon and threw it to the winds - and I have this little thing called real life and 55 hour a week job that kept getting in the way
      Last edited by Olefin; 03-22-2021, 03:38 PM.

      Comment


      • I am really worried that this project will be a huge let down. I've read the rules and the timeline and have to say I hate them.

        Guess its back to v2 again

        Comment


        • So the beta has dropped and while they have removed some of the farcical and/or utterly stupid elements of the background (the Soviet invasion of the UK for example), there haven't been many changes in regards to rules and mechanics. If you're familiar with Year Zero rules, all of this is familiar ground and some of it feels very much borrowed directly from Mutant Year Zero

          All in all, I am still left with the impression that FL's reboot is not for T2k fans or even people interested in a gritty post-war survival game. It's for Year Zero rules fans and is actually pretty light on for survival aspects. For example, it is mentioned in the beta that the Referee should not bother tracking ammo and food usage for NPCs. In other games, if you have too many NPCs and too little food, then the Players have to start making some hard decisions about who to keep and who to let go. These decisions can involve some hard ethical and moral questions and can add some real depth to the gameplay.
          It appears that in-depth gameplay is not being pursued by this reboot.

          Comment


          • And while they've removed the utterly stupid Sealionski, they've replaced that with an extra cruiser group in the Baltic as target practice for the Pact.
            The background is terrible and the rules, as SSC stated, not designed for a post apoc game, and certainly not for campaign play.
            If it moves, shoot it, if not push it, if it still doesn't move, use explosives.

            Nothing happens in isolation - it's called "the butterfly effect"

            Mors ante pudorem

            Comment


            • There are some issues I have in the rules. While they have spruced up the timeline, like the POTUS no longer nukes USSR because USSR didn't nuke Israel after Israel nuked the arabs. Though the Cruiser Jacinto have been in the Baltics for quite some time, the timing is worse. Now they start the invasion of Sweden while they are already in combat with the Soviet Baltic Fleet based in Kaliningrad. And that doesn't solve the issue of them attack the Soviet Fleet at their home port while it could just be ignored and bottled up.

              Anyways, regarding NPC rules. For their food and water; "Don't track ammo or food for an NPC who tags along with the PCs - instead keep the freedom to decide when their resources run out, for maximum dramatic effect."

              So, no matter how well the players act and plan, the GMs are encouraged to fuck the players over.

              And regarding players who decide to let their PC go out alone for scrounging/hunting/scouting/whatever: "Pick one poor soul among the PCs and spring the worst of the encounter on them. This works particularly well with a PC who has left the main group to scout, hunt or forage. Putting a PC on the spot will test the loyalty of the others - what are they willing to risk to save their friend."

              Basically, maximum chaos for maximum drama. The last one is basically bullying, instead of letting the die decide as in v1 and v2.
              Running a T2k game on Discord. Want to join us? PM me.

              I am a tomato, to some.

              Comment


              • Originally posted by Lurken View Post
                "Pick one poor soul among the PCs and spring the worst of the encounter on them. This works particularly well with a PC who has left the main group to scout, hunt or forage.
                So basically punish severely anyone who takes the initiative and doesn't do what groupthink says they should.
                If it moves, shoot it, if not push it, if it still doesn't move, use explosives.

                Nothing happens in isolation - it's called "the butterfly effect"

                Mors ante pudorem

                Comment


                • As I've stated in the past (and severely shortened here) V4 looks and smalls like crap. If it's not too expensive (I do have some money to play with starting next month, as I made the last payment on my house this month), I'll buy v4 just to see if anything is salvageable for real T2K and its relatives (V1/2/2.2/Cadillacs and Dinosaurs/Merc 2000/Dark Conspiracy), but otherwise, I already have a bad taste in my mouth and the thought of v4 again and my lunch put it there.
                  I'm guided by the beauty of our weapons...First We Take Manhattan, Jennifer Warnes

                  Entirely too much T2K stuff here: www.pmulcahy.com

                  Comment


                  • As a side note, what do you think that the v4 designers think would happen if you ran a real unit in combat the way they recommend
                    I'm guided by the beauty of our weapons...First We Take Manhattan, Jennifer Warnes

                    Entirely too much T2K stuff here: www.pmulcahy.com

                    Comment


                    • Guess there's some crow being eaten over that whole "they're not changing ANYTHING" claim. A lot of changes have been made that are results of direct feedback that myself and others gave; seems to me they've been pretty receptive and open to ideas, as long as those ideas were presented thoughtfully.

                      But seems like most here have been innately hostile to this game since it was announced, basically. Kind of a shame, IMO -- I've been running a campaign with it for about 3 months now and while there are some glitches it's a pretty solid system and well-suited to the world.

                      Comment


                      • Haters Gonna Hate

                        It's unfortunate. Everyone is entitled to their opinion, but I've been disappointed by the tenor of much of the discussion here re v4.

                        My greatest fear is that this relentless negativity, much of it pretty mean-spirited, is going to chase off new members whose gateway to this amazing legacy game and its rich history happens to be v4.

                        -
                        Last edited by Raellus; 04-22-2021, 02:30 PM.
                        Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG:

                        https://www.drivethrurpg.com/product...--Rooks-Gambit
                        https://www.drivethrurpg.com/product...ula-Sourcebook
                        https://www.drivethrurpg.com/product...nia-Sourcebook
                        https://www.drivethrurpg.com/product...liate_id=61048
                        https://preview.drivethrurpg.com/en/...-waters-module

                        Comment


                        • Originally posted by unipus View Post
                          Guess there's some crow being eaten over that whole "they're not changing ANYTHING" claim. A lot of changes have been made that are results of direct feedback that myself and others gave; seems to me they've been pretty receptive and open to ideas, as long as those ideas were presented thoughtfully.

                          But seems like most here have been innately hostile to this game since it was announced, basically. Kind of a shame, IMO -- I've been running a campaign with it for about 3 months now and while there are some glitches it's a pretty solid system and well-suited to the world.
                          No. There's not.
                          They've changed some cosmetic issues, but the core problems are still there and in some cases the changes they've done have made things even worse.
                          If it moves, shoot it, if not push it, if it still doesn't move, use explosives.

                          Nothing happens in isolation - it's called "the butterfly effect"

                          Mors ante pudorem

                          Comment


                          • Originally posted by unipus View Post
                            Guess there's some crow being eaten over that whole "they're not changing ANYTHING" claim. A lot of changes have been made that are results of direct feedback that myself and others gave; seems to me they've been pretty receptive and open to ideas, as long as those ideas were presented thoughtfully.

                            But seems like most here have been innately hostile to this game since it was announced, basically. Kind of a shame, IMO -- I've been running a campaign with it for about 3 months now and while there are some glitches it's a pretty solid system and well-suited to the world.
                            The problem I see is that the system isn't suitable for a sandbox or a linear campaign. For a one-shot hex-crawl, it's fine.

                            Comment


                            • ... what a strange take. Where'd you get that idea Large parts of the rules are explicitly for campaign and especially sandbox play.

                              If anything, that's pretty much Free League's whole legacy as far as games go.

                              Comment


                              • Originally posted by Ramjam View Post
                                I am really worried that this project will be a huge let down. I've read the rules and the timeline and have to say I hate them.

                                Guess its back to v2 again
                                I dunno. I'm currently in the process of taking the T:2013 core and all the associated supplements I have and creating a revised all-encompasing document that incorporates the errata and captures all the shooter guides. So far the only challenge had been the unofficial survivors guide to the Czech republic because of it's format, so I'm leaving that out.

                                I really find myself liking these rules even better than v2 more and more. The mechanics feel like they better simulate reality and the shock and bleeding aspects in the damage model are nice. It's unfortunate that the layout of the chapters is not ideal, because you can tell it was a labor of love to develop.

                                The v1 rules are beer-n-pretzel. V2/2.2 feel complete, and T:2013 also complete - I like the dice pool mechanics better than a d10/d20. V4 just feels too gamist rather than simulationist.

                                Comment

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