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  • #61
    Originally posted by dragoon500ly View Post
    We have Autogyros, but only in TM1-1, no module uses them. so assign a half dozen or so to the regional bases for local air reconnaissance.

    We have OH-6/CH-47 helos and C-130s only at Prime Base....an argument could be made that Prime Two would have the same air group so we are looking at 12 OH-6s, 4 CH-47s and 4 C-130s for the entire Project.

    The only other planes that I would even consider would be a CV-2 Caribou for STOL and light cargo/passenger use, maybe one per Regional Command Base. Perhaps a U-1 Otter to assist the Caribou for team support, maybe 2 per RCB. The only other aircraft I would consider is a OV-10 Bronco, not only is it an armed COIN aircraft, it also has limited cargo/passenger capability as well as STOL capability.

    SOoooo

    for a Project we might have 60 Autogyros, 12 OH6s, 4 CH-47s, 4 C-130s, 10 Caribou, 20 Otters and 10 Broncos

    Thoughts
    Technically, the Science One in module (censored) has one broken down. You just need to capture it back from the (censored) force before the send it back to (censored). Oh and a HAAM suit too.

    I am going with Morrow Project intended to use a host of far less rugged but immediately available aircraft in the form of civil aircraft. Such as Boeing 707s or 747s in air freight configuration. The ones operating outside the U.S. or parked in a convenient desert and listed as non-flightworthy kept far and away from primary and secondary targets.

    These would have been intended for use right away with crews not in cryosleep at all.

    Such as a 747 reconfigured for mid air refueling (air force model) maybe acquired through a foreign power (we'll buy you two if you buy this one off the books for us).

    A cargo frame can be reconfigured internally for other missions like mid air refueling, passengers, ELINT, airborne command post, etc.

    Then there is a large range of turbo prop and business class civilian jets that could all be spread out throughout the dozens of corporations that fall under Morrow Industries.

    Hidden in plain sight. Now 150+ the crews died, and the craft are junk. Though stock piles of parts, and the maintenance equipment may still be waiting in a supply bunker. There might even be pilots in the Frozen Watch.

    Comment


    • #62
      Project Air Resources

      With the lack of well maintained air fields it is most likely the MP would stick to aircraft with ruff field capability if not VTOL capability. The AV-8B Plus could carry out both the Air-to-Air as well as the Air-to-Surface missions, making use of LGB, Maverick, 2.75 inch rocket along with a wide variety of free fall bombs, with AMRAAM and Sidewinder capable with a 25mm Gatling Gun. The other is the V-22 Osprey, it is the replacement for the older CH-46, being faster and having a heavier lift capability. Being fusion powered they would have greater range and would be able to carry out any missions that the project might require. The one craft not mentioned are RPVs. A fusion powered Global Hawk that could fly high and carry out continental recon for 18 month periods before requiring a fusion pack change out would be a great asset. A modified version of the Global Hawk could be used as a communications relay platform if satellite communications aren't available. Teams, especially Recon, should have small aerial RPV for their use and heavier armed versions Like the MQ-9 Reaper (Predator-B) with 4 Hellfire II missiles and 2 GBU-12 Paveway II 500lbs bombs. Even the MQ-1 Predator can carry 2 Hellfire II missiles. Fusion powered RPV with intelligent autopilots would make great force multipliers and could carry out most of the air strike missions that the project would most likely ever need. Want something bigger, pick up a couple X-47B Stealth Attack Drones with 2000 kg (4500lbs) payload, enough for a pair of GBU-16 Paveway II Mk83 1000 lbs laser guided bombs or a pair of B61 (340 Kt) nukes. Wouldn't Damocles love some RPVs to play with

      Comment


      • #63
        Look to the aircraft used by Bush Pilots for small aircraft that could be stored in a Bolt Hole. Many are small, can be reconfigured for landing on water, airfield, or even snow and require the one thing the Project needs. The need a single pilot and are easily acquired and most importantly won't be missed! Not really all that good for cargo but for small scale troop transport or scouting they would do the job quite well.

        Comment


        • #64
          This topic reminds me of that old mercenary flick, the Wild Geese, http://en.wikipedia.org/wiki/The_Wild_Geese in which a group of mercenaries try to rescue an African politician and get betrayed by their corporate sponsors. Air assets factor in three different times, and it works fairly well for an adventure story.

          (1) the tech of the company
          Initially the mercenaries parachute in to conduct their mission. The plane later lands to pick them up, turns around and flies off, leaving the mercenaries stranded. The airplane is a military type cargo plane that can land on a rough airfield, designed for developing countries, and a rear ramp that allows for significant cargo haulage. This strikes me as a practical choice for Morrow. The plane is also a prop aircraft, thus reducing the need for complex jet engine repair, it strikes me as a rough plane capable of simple repairs, dependent on generally available fuel sources. One could arm this aircraft with a mini gun or other weapons, turning into something like an AC-130.

          (2) Coercive capacity-
          The second time is when the mercenaries get napalmed on a bridge, splitting the group up, wiping out a bunch of the small team, and causing lots of problems. The plane a duel use aircraft armed with machine guns and bombing capacity, I recall duel prop and something you'd see on private airfields all over the US. The bomb strikes me as a fairly simple device. Again, this is a good model for the Morrow project and also reflects the damage that can be done to both members and adversaries by fairly non-advanced technologies that "fit" the story. It also reflects an issue of figuring air assets into the balance of the game. Even if Morrow has pretty good aircraft, there needs to be reasonable constraints on the types of planes it uses- duel use makes sense.

          But it also means that adversary air groups need to utilize a tech that reflects, realistically, their capacity. In a world of ballooners seeking to escape the chaos of ground, the indigenous air assets need to have some kind of organic fuel capacity, and the aircraft have to reflect local level of tech. Even if VTOL planes make sense, the technology might be out of reach for maintenance. But this makes airfields an important element of the story as well.

          (3) Indigenous capacity and infrastructure-
          The third point in the film involves the mercenaries escape- where they find a local priest who is also a bush pilot, knows where there is an old Douglas Dakota cargo plane and offers to spirit them out of the country. The Dakota is an old mid 20th century relic, is in bad shape, and gets shot up and barely makes it out of the country. This too, represents to me a decent example of a reasonable local plane. If we are going to find local air assets that work, it will look something like that Dakota, essentially an airplane running on worn out toothpicks and rubber bands.

          If these planes lasted 150s, not only do they have to rely on maintained parts, but also serious training of technical support and personnel to keep the planes airborne. This might mean a small group of dedicated pilots and aircrews who maintain planes either as a collective effort or in isolated groups. Remember, there isn't much population and most people are worried about subsistence- the US has become 1980s Africa in terms of development and infrastructure.

          Of course, its your game so do what you want. My only advice here is to be careful with the integration of technology. "Cool" tech can cause more problems than it is worth, while desperation (through material and technical scarcity) might be the mother of innovation. As director of your story, you need to maintain the vitality of your story going forward. If your idea is a modern air war between say the Kentucky Free State and Morrow, ok. Then you have to think about the balance or if it becomes a chain of swatting KFS pilots out of the sky, the game will get boring. But if the problem is, say, acquiring a vaccine (hidden in an ancient lab in Canada) to an outbreak of a lethal form of small pox that is breaking out in an Indian community in New Mexico, than figuring out how to use scarce air assets might be fun.
          Last edited by welsh; 04-24-2014, 09:01 AM.

          Comment


          • #65
            Originally posted by welsh View Post
            This topic reminds me of that old mercenary flick, the Wild Geese, http://en.wikipedia.org/wiki/The_Wild_Geese in which a group of mercenaries try to rescue an African politician and get betrayed by their corporate sponsors. Air assets factor in three different times, and it works fairly well for an adventure story.
            A whole campaign can be written around a Team with a DC-3 or a V-22. As can a campaign if you wanted to make you Team nothing but, F-5 pilots. The PD puts the Team up against encounters they can beat and encounters they should run from. A PD also has plans to separate the Team from their high tech gear too.

            Originally posted by welsh View Post
            (1) the tech of the company
            Initially the mercenaries parachute in to conduct their mission. The plane later lands to pick them up, turns around and flies off, leaving the mercenaries stranded. The airplane is a military type cargo plane that can land on a rough airfield, designed for developing countries, and a rear ramp that allows for significant cargo haulage. This strikes me as a practical choice for Morrow. The plane is also a prop aircraft, thus reducing the need for complex jet engine repair, it strikes me as a rough plane capable of simple repairs, dependent on generally available fuel sources. One could arm this aircraft with a mini gun or other weapons, turning into something like an AC-130.
            I agree that something that is prop driven and a short take off and landing (STOL) rated would be a logical choice. The Project though has the resources and the time to buy exactly what they need, then to store it away until it is needed. The Project doesn't have to improvise.

            Originally posted by welsh View Post
            (2) Coercive capacity-
            The second time is when the mercenaries get napalmed on a bridge, splitting the group up, wiping out a bunch of the small team, and causing lots of problems. The plane a duel use aircraft armed with machine guns and bombing capacity, I recall duel prop and something you'd see on private airfields all over the US. The bomb strikes me as a fairly simple device. Again, this is a good model for the Morrow project and also reflects the damage that can be done to both members and adversaries by fairly non-advanced technologies that "fit" the story. It also reflects an issue of figuring air assets into the balance of the game. Even if Morrow has pretty good aircraft, there needs to be reasonable constraints on the types of planes it uses- duel use makes sense.
            Any Close Air Support aircraft is a reconnaissance plane with a recon pod attached, and ELINT or Jammer with the right pod attached. Any hardpoints by default make any aircraft multi mission. The F-5 already has a purpose built RF-5 version.

            The project could have a few Skyraiders bought up from foreign powers or like the KFS has their own production facility capable of a low rate (1 per month). The Project could also have as a subsidiary company the manufacturers of the Super Tocano. http://www.embraerdefensesystems.com...ght_attack.asp There is a thousand niches for specialized and general aviation in a reconstruction effort in hostile airspace. The nice part about gunships like a AC-47 or AC-130 is the ability to linger over a target for a long time. The gunship can then remain on station protecting the friendlies on the ground and do a lot of damage to hostile forces. Strike craft and even close air support burn a lot of fuel and can't stay long. These have the advantage of getting there fast versus a gunship which is comparatively much slower.

            Originally posted by welsh View Post
            But it also means that adversary air groups need to utilize a tech that reflects, realistically, their capacity. In a world of ballooners seeking to escape the chaos of ground, the indigenous air assets need to have some kind of organic fuel capacity, and the aircraft have to reflect local level of tech. Even if VTOL planes make sense, the technology might be out of reach for maintenance. But this makes airfields an important element of the story as well.
            Well, the KFS is flying P-47Ds. There are other groups that are the same tech level as the Project. That doesn't include groups that may have anti air assets that haven't had someone to use them on. Soviets with a ZPU-4 for example.
            Originally posted by welsh View Post
            (3) Indigenous capacity and infrastructure-
            The third point in the film involves the mercenaries escape- where they find a local priest who is also a bush pilot, knows where there is an old Douglas Dakota cargo plane and offers to spirit them out of the country. The Dakota is an old mid 20th century relic, is in bad shape, and gets shot up and barely makes it out of the country. This too, represents to me a decent example of a reasonable local plane. If we are going to find local air assets that work, it will look something like that Dakota, essentially an airplane running on worn out toothpicks and rubber bands.

            If these planes lasted 150s, not only do they have to rely on maintained parts, but also serious training of technical support and personnel to keep the planes airborne. This might mean a small group of dedicated pilots and aircrews who maintain planes either as a collective effort or in isolated groups. Remember, there isn't much population and most people are worried about subsistence- the US has become 1980s Africa in terms of development and infrastructure.
            There is more than one group in the Project encounters that could change priorities and muster the right resources to do this. The KFS. The Lonestar. Even the Warriors of Krell. Not to mention Universities, New Presidencies, and an enclave of Soviets in Mexico, Florida, or the Pacific Northwest.
            Originally posted by welsh View Post
            Of course, its your game so do what you want. My only advice here is to be careful with the integration of technology. "Cool" tech can cause more problems than it is worth, while desperation (through material and technical scarcity) might be the mother of innovation. As director of your story, you need to maintain the vitality of your story going forward. If your idea is a modern air war between say the Kentucky Free State and Morrow, ok. Then you have to think about the balance or if it becomes a chain of swatting KFS pilots out of the sky, the game will get boring. But if the problem is, say, acquiring a vaccine (hidden in an ancient lab in Canada) to an outbreak of a lethal form of small pox that is breaking out in an Indian community in New Mexico, than figuring out how to use scarce air assets might be fun.
            The PD giveth, and the PD taketh away.



            *crackle crackle* "ANY STATION This net! Any Station this NET! This is Mike Oscar Zero Two!
            ANY STATION This is Mike OSCAR Zero Two! Immediate support! OVER! " The voice was high pitched, the speech rushed, and the crackle of gunfire could be heard in the background. "Any Station this net! Any Station this net this is Mike Oscar Zero Two! Immediate support, OVER!" The gun fire had increased, and some sounded as though the operator was at full cyclic rate. "My God! Anyone! This is Mike Oscar Zero Two! Immediate *boom* support! OVER! " A momentary pause as any explosion sounded off near the radio operator.

            "Mike Oscar Zero Two, This is Diamond Zero One, I copy yours, Over." A calm voice came up on TacNet one. "Diamond Zero One, This is Mike Oscar Zero Two, Oh my God! Can you help us (pause) Over. " The voice seemed dazed and unbelieving that anyone could pull him out of this situation. "Mike Oscar o Zero Two, This is Diamond Zero One, Authenticate Alpha, Victor, Young man and I'll see what I have." The voice was abundant and calm, probably what a radio operator under determined attack needed to hear. "Diamond Zero One, this is Mike Oscar Zero Two, I authenticate Bravo, Over"... The voice was tremulous, unsure, even disbelieving" .
            "Mike Oscar Zero Two, This is Diamond One, that's the magic word. Squawk your Autonav, and give me a sitrep, Over."
            "Diamond Zero One, This is Mike Zero Two, transmitting now. We're pinned! Can you help"
            "Mike Oscar Zero Two, This is Diamond Zero One, I have your ident and grid. Enroute your position, with an Eeee TEeee AY, of two mikes, Over".

            "Diamond Zero One, This is Mike Zero Two, thank you! Which road you coming on West is blocked, our hostiles are West of my position, over".
            "Mike Zero Two, this is Diamond Zero One. No roads today, Diamond FLIGHT is inbound on your position. Mark your targets. Bad guys are bananas, say again, bad guys are bananas, over"

            Diamond Zero One, This is Mike Zero Two, Targets will be marked, Bananas. Did you just say, flight, Over"

            Mike Zero Two, This is Diamond Zero One. Affirmative, this is Diamond Flight. Enroute to assist, EEE TEE Ayyyy to assist is 60 seconds, over"

            "Diamond Two, Diamond One, on me. Diamond Three, Four, High Guard".
            "Two"
            "Three"
            "Four" more calm voices came over the Morrow Project Tactical Net.
            "All Diamonds, Diamond One, Weapons Hot! Targets are bananas, confirm"

            "Two, hot."
            "Three, hot."
            "Four, hot."

            "Mike Oscar Zero Two, This is Diamond One, gonna need a target description, over"

            "Oh my god! Diamond Zero One, This is Mike Oscar Zero Two! Hostiles are two trucks with heavy machineguns supported by platoon strength dismounts. They have formed a firing line 300 meters west of mine on a ditch embankment. Our V is in the open and I have casualties, Over".

            "Mike Oscar Zero Two, This is Diamond One, beginning my run. Find cover, Over"

            "Diamond Three, One. Immediate retrans this sitch for Regional." "Let's get some Evac assets on the way, Over"

            "Diamond One, Three. Retrans now, Over".

            "Mike Oscar Zero Two, this is Diamond One. I see you. Breaking branches your East. Targets are bananas, confirm, Over".

            "Diamond One, you're an airplane We have airplanes Oh my god! Targets marked Yellow smoke, Over!"

            "Confirmed, Diamond One, Engaging, Over"

            "Mike Oscar Zero Two, Diamond One, confirm strike, trucks down Over"

            "Diamond One, Mike Oscar Zero Two, Their burning! The trucks are burning! Thank you! Over"

            "Diamand Two, start your run, over"

            "Two"

            "Diamond One, Diamond One! Their running!, the hostiles are running! Over!"

            "One, Two, Clear"

            "Two, One, Affirm"

            "Mike Oscar Zero Two, this is Diamond One. We'll be making a second run, South to North. Remark targets as necessary."

            "Diamond One, Three"
            "Three, One"
            "One, Three. Regional says remain on station. Angel Four is inbound for EEEE Vack. Two Zero mikes at best speed, over"
            "Three, One, copy, remain on high guard, over"
            "Three"

            "Mike Oscar Zero Two, this is Diamond One, How are things down there now Over"

            "Diamond One, Mike Oscar Zero Two! Oh god, thanks, thanks! Most of them ran. Still taking some fire from the embankment maybe five to ten, can't tell. Over"

            "Three, One, got that"
            "One, Three, Affirm"
            "Diamond One, beginning my run."
            "Diamond One, Mike Oscar Zero Two, I see you! Their running! Running West!"

            "Mike Oscar Zero Two, Diamond One. Let's see if they can run faster than that."

            "Two, One. Abort your run. Target neutralized"

            "One, Two, copy, Abort Run, Over"
            "Two, One copies"

            "Diamond One, This is Mike Oscar Zero Two! You did it! Their gone! You saved us! Over!"
            "Mike Oscar Zero Two, This is Diamond One. Glad to help. Your EEE Vack is inbound and Diamond Flight is going to hang around until your wounded are safe and you are moving, Over"

            "Diamond One, Mike Oscar Zero Two, Thank you! Oh my god, Thank you! Over.

            "Diamond One, Out"

            "All Diamonds, Diamond One. Climb to Angels two thousand and standby to assist Eeee Vack as necessary."
            "Two"
            "Three"
            "Four"

            Comment


            • #66
              Supply and Support

              The more sophisticated the aerial equipment, the sophisticated the support facilities that are required. CV-22, F-5, AV-8B Plus, X-47B Stealth Drone would only be at Prime Base. They require a lot of maintenance to keep them flying. This means trained and experience ground crews. Even the MQ-1 and MQ-9 require established bases to operate from. Really anything more then an ultralight can't be maintained in the field. Pulling the primary drive motor of a vehicle requires the assistance of a recovery or engineering vehicle with the proper tools. Recon teams should have small drones to assist in their work. A neat idea is to have a supply catch to have a trailer mounted drone system for a team, rather then giving it to them to start with. Be imaginative, a small drone that looks like an Eagle or Condor when seen from a distance.

              Comment


              • #67
                Drone wise I would figure the project wouldn't have the most up to date designs if they had them at all. But how about the AAI RQ-2 Pioneer They used those during the 80's and the 90's and were landed by crashing them into a net! Plus they have the distinction of having Iraqi troops try to surrender to one flying overhead.

                Comment


                • #68
                  ArmySgt- nice little dramatic story telling. But it also raises a point. Given the awesome air-to-air combat and air-to-ground repressive capacity of a technically efficient air wing, there comes back the problem of balance and gaming.

                  My worry is that giving Morrow too much of an air wing against a technologically relatively unsophisticated population would seem to a game of strawmen. Your Morrow F-5s vs KFS P-47Ds seems unbalance. Given a choice of challenge, better to let the bad guys have the edge and put the onus on your team to figure a way to respond.

                  I think a better story might be of your Morrow team trying to evade getting hit by KFS P-47Ds- a better challenge. Or even your Morrow team trying to figure out how its recon helicopters could engaged the P-47Ds. Or maybe your Morrow Team needs to figure a way to hit the P-47Ds so that they are not a threat, because the KFS is using its military edge to coerce local communities to its bidding. If you give your team F-5s to deal with the KFS, or any real threat, than the challenge of your story begins to diminish.

                  With regard to energy- I am a bit worried that the fusion reactor/power plant is a tech that is easily abused and potentially lost. If every aircraft or vehicle is running with a long life fusion power plant under the hood- what happens when that plant blows up in combat, or is captured by a technologically superior or equivalent entity.

                  Why not minimize the use of fusion powered plants as energy generators, and allow your vehicles to run on long-life batteries. To regenerate, the team to find a viable power source capable of recharge. But I admit, this breaks from canon.

                  Comment


                  • #69
                    Originally posted by welsh View Post
                    ArmySgt- nice little dramatic story telling. But it also raises a point. Given the awesome air-to-air combat and air-to-ground repressive capacity of a technically efficient air wing, there comes back the problem of balance and gaming.

                    My worry is that giving Morrow too much of an air wing against a technologically relatively unsophisticated population would seem to a game of strawmen. Your Morrow F-5s vs KFS P-47Ds seems unbalance. Given a choice of challenge, better to let the bad guys have the edge and put the onus on your team to figure a way to respond.

                    I think a better story might be of your Morrow team trying to evade getting hit by KFS P-47Ds- a better challenge. Or even your Morrow team trying to figure out how its recon helicopters could engaged the P-47Ds. Or maybe your Morrow Team needs to figure a way to hit the P-47Ds so that they are not a threat, because the KFS is using its military edge to coerce local communities to its bidding. If you give your team F-5s to deal with the KFS, or any real threat, than the challenge of your story begins to diminish.

                    With regard to energy- I am a bit worried that the fusion reactor/power plant is a tech that is easily abused and potentially lost. If every aircraft or vehicle is running with a long life fusion power plant under the hood- what happens when that plant blows up in combat, or is captured by a technologically superior or equivalent entity.

                    Why not minimize the use of fusion powered plants as energy generators, and allow your vehicles to run on long-life batteries. To regenerate, the team to find a viable power source capable of recharge. But I admit, this breaks from canon.

                    The KFS either has in storage or can produce quickly AAA to meet a new airborne threat. Currently their adversaries don't field anything and the KFS air arm has complete air dominance. It will be a shock to the KFS pilots if the are engaged by a Project stinger missile.

                    The Commando Scout may have the elevation to engage slow moving aircraft like a helo.

                    The Warriors of Krell certainly have stingers in their possession acquired from captured bases, caches, and teams.

                    The Lonestar State could produce gun type AAA but currently cannot produce sophisticated electronics.

                    The Deseret Republic is steam / 1880s

                    The Brotherhood (or what is left) could conceivably have ZPU-2, ZPU-4, and ZSU-23-4 that are operational without electronics. Any missiles would probably have been expended or lost due to time and exposure.

                    The Soviets in Washington State and Florida probably don't have any missiles either for the same reasons. However, they would have all the gun type AAA with severely depleted stocks of ammunition.

                    Comment


                    • #70
                      Dumb question, in front of many VA buildings there generally is some piece of military hardware. A Artillery Piece, Cannonballs, Bofor AA guns from WW-II. Could survivors use the Bofor AA Guns as a template and produce there own AA guns for themselves Sure they have been demil'd but it shouldn't be hard to figure out what has been removed and replace it and then just making the ammo is just a matter of small scale industry. I could see KFS doing so after they lose air supremacy or even before to use as ground weapons.

                      Comment


                      • #71
                        Originally posted by stormlion1 View Post
                        Dumb question, in front of many VA buildings there generally is some piece of military hardware. A Artillery Piece, Cannonballs, Bofor AA guns from WW-II. Could survivors use the Bofor AA Guns as a template and produce there own AA guns for themselves Sure they have been demil'd but it shouldn't be hard to figure out what has been removed and replace it and then just making the ammo is just a matter of small scale industry. I could see KFS doing so after they lose air supremacy or even before to use as ground weapons.
                        Certain groups mentioned above could feasibly do so. The guns are not that hard to make for some. The quality of steel, the machine tooling, and the educated machinist being the highest limiting factors to make AAA.

                        It is the electronics that stops it all cold. The AAA round relies on the proximity fuse (a mini radar) to detonate the HE shell near an aircraft. This was a huge innovation on the U.S. side in WW2 to counter the Japanese naval pilots. This relies on the manufacturers ability to produce transistors and miniature circuitry.

                        Comment


                        • #72
                          I think honestly, if, to use a term used by my science teacher, the fecal matter is hitting the rotary air impeller.

                          The idea of Proximity fuses will be thrown out of the window for just getting enough copper jacketed lead and anything ELSE that can be shoved down the barrels into the air, yes it does mean you need a hit, but I think even the heavy-duty and versatile Hind would have trouble flying after taking a 20mm round though part of the engine block, or a few large holes in the tail boom.
                          Newbie DM/PM/GM
                          Semi-experienced player

                          Mostly a sci-fi nut, who plays a few PC games.
                          I do some technical and vehicle drawings in my native M20 scale. - http://braden1986.deviantart.com/

                          Comment


                          • #73
                            Originally posted by LBraden View Post
                            I think honestly, if, to use a term used by my science teacher, the fecal matter is hitting the rotary air impeller.

                            The idea of Proximity fuses will be thrown out of the window for just getting enough copper jacketed lead and anything ELSE that can be shoved down the barrels into the air, yes it does mean you need a hit, but I think even the heavy-duty and versatile Hind would have trouble flying after taking a 20mm round though part of the engine block, or a few large holes in the tail boom.
                            Hey! Nice to see you back!

                            I hope the Morrow Project muse has ignited your digital palette.

                            Actually the Hind could shrug off a 20mm as it is armored but, I can see where your going. Yes, a quad .50 either on a trailer or on a truck would be bad mojo. A 20mm vulcan would be bad news for most stuff.

                            The trouble with gun AAA is it is very local and there is the danger of stuff coming right back down on your head.

                            Currently the KFS is the only faction that appears capable of producing fuzed AAA ammunition. Everyone else could make solid or impact fused (20mm and larger) munitions in small lots (under 1000).

                            The proverbial "Wall of Lead" is still effect at defending a point or structure.

                            Missiles though extend that defense and make it capable for one unit to defend a significant portion of airspace.

                            Take a Quad .50 and it is good for 2000 meters. Compare this to the Chaparral and the effective range of 17, 700 meters.

                            The KFS does field .50 M2 machineguns so some inherent capability for AA defense exists already and troops would just need training.

                            Comment


                            • #74
                              I never left Sgt. just got stuck with a lack of creativity and various issues that mean I am well and truly scuppered.

                              But in regards to the Hind, yes it is armoured, but if you have the doors open and a round goes though the open door and hits the underside of the engine, I think it will do damage, as I don't recall that part being armoured as well.
                              Newbie DM/PM/GM
                              Semi-experienced player

                              Mostly a sci-fi nut, who plays a few PC games.
                              I do some technical and vehicle drawings in my native M20 scale. - http://braden1986.deviantart.com/

                              Comment


                              • #75
                                Originally posted by stormlion1 View Post
                                Dumb question, in front of many VA buildings there generally is some piece of military hardware. A Artillery Piece, Cannonballs, Bofor AA guns from WW-II. Could survivors use the Bofor AA Guns as a template and produce there own AA guns for themselves Sure they have been demil'd but it shouldn't be hard to figure out what has been removed and replace it and then just making the ammo is just a matter of small scale industry. I could see KFS doing so after they lose air supremacy or even before to use as ground weapons.
                                The only problem with reverse engineering something like a Bofor 40mm AAA piece is determining if the tolerances are in specifications on each part.

                                That part could be large (over spec) or it could be small (under spec) and with either that can mean all kinds of performance gremlins crop up when trying to use the new manufactured bits.

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